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Re: [Qemu-devel] [PATCH 6 of 6] opengl rendering in the sdl window


From: Stefano Stabellini
Subject: Re: [Qemu-devel] [PATCH 6 of 6] opengl rendering in the sdl window
Date: Tue, 16 Sep 2008 15:50:44 +0100
User-agent: Thunderbird 2.0.0.14 (X11/20080505)

C.W. Betts wrote:

> One problem that I see is that on Mac OS X it uses a different include
> structure for OpenGL, I.E.:
> #include <OpenGL/gl.h>
> Also, OpenGL is a Mac OS X framework and when linked, has to be done by
> -framework OpenGL.  And the Xext library will only work on X11 based
> systems, excluding Windows.


Is SDL even supported on Mac OS X? I though the cocoa display driver is
used instead.
Anyway it should be pretty straightforward to make the opengl patch
compile on Mac OS X.
However I don't have any Mac OS available so I'll make the changes you
suggested, but I'll need your help to test them :)

 
> Also, will this break the Cocoa display driver?
> On Sep 12, 2008, at 5:26 AM, Stefano Stabellini wrote:

It shouldn't affect it at all.




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