qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-devel] [PATCH v2] ui: Load QEMU icon from SDL user interface


From: Andreas Färber
Subject: Re: [Qemu-devel] [PATCH v2] ui: Load QEMU icon from SDL user interface
Date: Sat, 29 Jan 2011 13:43:45 +0100

Hi Stefan,

Am 28.01.2011 um 19:53 schrieb Stefan Weil:

Load an optional QEMU icon file. If there is no icon file named
qemu-icon.bmp in QEMU's default search path, QEMU will run with
the usual system default icon.

A matching icon file  will be loaded and used by X Windows managers
or MS Windows while a QEMU instance is running.

SDL requires icon files in 32x32 bmp format.

v2:
The first version of this patch also included qemu-icon.bmp
and rules to handle this file. That part will now be published
in a separate patch as soon as the QEMU community has chosen
a common QEMU icon. The SDL code here is useful to try
different icons.

Cc: Anthony Liguori <address@hidden>
Signed-off-by: Stefan Weil <address@hidden>

Might to explain this in more detail, please? A .bmp file is a device- independent bitmap. The whole point of Windows' icon format was to be device-dependent from 16x16 to 64x64 (or 128x128?) resolution and 2- to 32-bit color spaces.

So what does SDL do with it, and if SDL is limiting us here can't we add a .ico file and call the corresponding Win32 API function directly instead?

Regards,
Andreas



reply via email to

[Prev in Thread] Current Thread [Next in Thread]