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[Qemu-devel] Re: [PATCH] floppy: save and restore DIR register
From: |
Juan Quintela |
Subject: |
[Qemu-devel] Re: [PATCH] floppy: save and restore DIR register |
Date: |
Fri, 25 Mar 2011 10:25:20 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) |
Jason Wang <address@hidden> wrote:
> We need to keep DIR register unchanged across migration, but currently it
> depends on the media_changed flags from block layer and we do not save/restore
> it which could let the guest driver think the floppy have changed after
> migration. To fix this, a new filed media_changed in FDrive strcutre was
> introduced in order to save and restore the it from block layer through
> pre_save/post_load callbacks.
>
> Signed-off-by: Jason Wang <address@hidden>
> ---
> hw/fdc.c | 46 ++++++++++++++++++++++++++++++++++++++++++++++
> 1 files changed, 46 insertions(+), 0 deletions(-)
>
> diff --git a/hw/fdc.c b/hw/fdc.c
> index 9fdbc75..8257d51 100644
> --- a/hw/fdc.c
> +++ b/hw/fdc.c
> @@ -36,6 +36,7 @@
> #include "qdev-addr.h"
> #include "blockdev.h"
> #include "sysemu.h"
> +#include "block_int.h"
>
> /********************************************************/
> /* debug Floppy devices */
> @@ -82,6 +83,7 @@ typedef struct FDrive {
> uint8_t max_track; /* Nb of tracks */
> uint16_t bps; /* Bytes per sector */
> uint8_t ro; /* Is read-only */
> + uint8_t media_changed; /* Is media changed */
> } FDrive;
>
> static void fd_init(FDrive *drv)
> @@ -533,6 +535,42 @@ static CPUWriteMemoryFunc * const
> fdctrl_mem_write_strict[3] = {
> NULL,
> };
>
> +static void fdrive_media_changed_pre_save(void *opaque)
> +{
> + FDrive *drive = opaque;
> +
> + drive->media_changed = drive->bs->media_changed;
> +}
> +
> +static int fdrive_media_changed_post_load(void *opaque, int version_id)
> +{
> + FDrive *drive = opaque;
> +
> + drive->bs->media_changed = drive->media_changed;
shouldn't this be something like:
if (!drive->bs)
return 1;
drive->bs->media_changed = drive->media_changed.
???
Otherwise, we can can have troubles if floppy is not opened in the other side.
Rest of code looks nice, thanks.
Later, Juan.