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[Qemu-devel] [PATCH v4 0/3] ARM aarch64 TCG target

From: Claudio Fontana
Subject: [Qemu-devel] [PATCH v4 0/3] ARM aarch64 TCG target
Date: Wed, 29 May 2013 11:04:33 +0200
User-agent: Mozilla/5.0 (Windows NT 6.1; rv:17.0) Gecko/20130509 Thunderbird/17.0.6

This series implements preliminary support for the ARM aarch64 TCG target.

Limitations of this initial implementation (TODOs) include:

 * missing TLB lookup in qemu_ld/st [C helpers always called].
   An incremental patch, which requires this series, is coming up
   from colleague Jani Kokkonen to implement this.
 * most optional opcodes are not implemented yet (only rotation done).

Tested running on a x86-64 physical machine running Foundation v8,
running a linux 3.8.0-rc6+ minimal host system based on linaro v8
image 201301271620 for user space.

Tested guests: arm v5 test image, i386 FreeDOS test image,
i386 linux test image, all from qemu-devel testing page.
Also tested on x86-64/linux built with buildroot,
and on arm v7/linux built with buildroot as well.

Changes in v2:

 * for icache flushing, removed placeholder for old gcc
 * aligned defines values in the elf aarch64 relocations
 * added comment in the elf aarch64 relocations
 * use X16 and X17 as well, they should be safe to use
 * defined TCG_REG_TMP to TCG_REG_X8
 * fix relocs and gotos to be more robust during retranslation
 * removed declarations and assignments on same line
 * added braces in 'if's even when unnecessary
 * added comment about COND_NV behaving like COND_AL in aarch64
 * added comment about no-extend field
 * remove trampoline for the conditional branches, add CONDBR19
 * set MAX_CODE_GEN_BUFFER_SIZE for aarch64, matching JUMP26
 * improved left rotations, by using one less instruction
 * for setcond_i32/i64 use CSET instead of CSEL
 * implement andi and subi for working with the stack
 * do not rely on temp_buf for tcg_set_frame: use stack
 * remove unused constrained ARM constant
 * redefine enums with same value to one-another
 * fix setting of available regs (set all 32 bits)
 * moved configure patch to after the tcg target in the series
 * added low level operations useful in preparation of tlb lookup

Changes in v3:
 * removed low level operations introduced in v2, will be in separate series
 * honor 'addend' in patch_reloc, although it's always 0
 * replace use of 'int' with 'TCGReg' when registers are expected
 * merge movi32 and movi64 into movi_aux
 * use 32bit version of the instructions when possible, to save energy/cycles
 * do not clobber a passed register for INDEX_op_rotl_i32/i64
 * removed hard coded SP and FP in stack functions, make them params
 * zero-extend addr_reg for 32bit guests in qemu_ld/st
 * make use of deposit32 (bitops) in reloc_pc26 and reloc_pc19
 * never use multiple cases per line in switches even when empty
 * less pessimistic range checks for instructions
 * other formatting fixes that fell through the cracks in v2

Changes in v4:
 * made move immediate implementation more concise
 * added comments explaining how the move immediate works
 * reserve the frame pointer register (FP)

Claudio Fontana (3):
  include/elf.h: add aarch64 ELF machine and relocs
  tcg/aarch64: implement new TCG target for aarch64
  configure: permit compilation on arm aarch64

 configure                |    8 +
 include/elf.h            |  129 ++++++
 include/exec/exec-all.h  |    5 +-
 tcg/aarch64/tcg-target.c | 1161 ++++++++++++++++++++++++++++++++++++++++++++++
 tcg/aarch64/tcg-target.h |   99 ++++
 translate-all.c          |    2 +
 6 files changed, 1403 insertions(+), 1 deletion(-)
 create mode 100644 tcg/aarch64/tcg-target.c
 create mode 100644 tcg/aarch64/tcg-target.h


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