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Re: [Qemu-devel] gpu and console chicken and egg


From: Dave Airlie
Subject: Re: [Qemu-devel] gpu and console chicken and egg
Date: Thu, 5 Dec 2013 07:44:44 +1000

On Wed, Dec 4, 2013 at 6:23 PM, Gerd Hoffmann <address@hidden> wrote:
> On Mi, 2013-12-04 at 17:02 +1000, Dave Airlie wrote:
>> So I've hit a bit of a init ordering issue that I'm not sure how best to 
>> solve,
>>
>> Just some background:
>> In order for the virt GPU and the UI layer (SDL or GTK etc) to
>> interact properly over OpenGL use, I have created and OpenGL provider
>> in the console, and the UI layer can register callbacks for a single
>> GL provider (only one makes sense really) when it starts up. This is
>> mainly to be used for context management and swap buffers management.
>>
>> Now in the virtio GPU I'd was going to use a virtio feature to say
>> whether the qemu hw can support the 3D renderer, dependant on whether
>> it was linked with the virgl renderer and whether the current UI was
>> GL capable.
>
> Hmm, why does it depend on the UI?  Wasn't the plan to render into a
> dma-buf no matter what?  Then either read the rendered result from the
> dmabuf (non-gl UI like vnc) or let the (gl-capable) UI pass the dma-buf
> to the compositor?

That would be the hopeful plan, however so far my brief investigation says
I'm possibly being a bit naive with what EGL can do. I'm still talking to the
EGL and wayland people about how best to model this, but either way
this won't work with nvidia drivers which is a case we need to handle, so
we need to interact between the UI GL usage and the renderer. Also
non-Linux platforms would want this in some way I'd assume, at least
so virtio-gpu is usable with qemu on them.

I've started looking at how to integrate GL with the gtk frontend as well.

> Also note that the virtio-gpu gl-capability needs to be configurable for
> live migration reasons, so you can migrate between hosts with different
> 3d capabilities.  Something like -device
> virtio-gpu,gl={none,gl2,gl3,host} where "none" turns it off, "gl
> $version" specifies the gl support level and "host" makes it depend on
> the host capabilities (simliar to -cpu host).  For starters you can
> leave out "host" and depend on the user set this.

GL isn't that simple, and I'm not sure I can make it that simple unfortunately,
the renderer requires certain extensions on top of the base GL 2.1 and GL3.0.
live migration with none might be the first answer, and then we'd have to expend
serious effort on making live migration work for any sort of different
GL drivers.
Reading everything back while renderering continues could be a lot of
fun. (or pain).

>> So is there a method to modify the advertised feature
>> bits later in the setup sequence before the guest is started?
>
> You can register a callback to be notified when the guest is
> started/stopped (qemu_add_vm_change_state_handler).  That could be used
> although it is a bit hackish.

I don't think this will let me change the feature bits though since the virtio
PCI layer has already picked them up I think. I just wondered if we have any
examples of changing features later.

>
> PS: Now that 1.7 is out of the door and 2.0 tree is open for development
>     we should start getting the bits which are ready merged to make your
>     patch backlog smaller.  SDL2 would be a good start I think.
>

I should probably resubmit the multi-head changes and SDL2 changes and
we should look at merging them first. The input thing is kind off up in the
air, we could probably just default to using hints from the video setup,
and move towards having an agent do it properly in the guest.

I've just spent a week reintegrating virtio-gpu with the 3D renderer so I can
make sure I haven't backed myself into a corner, it kinda leaves 3 major things
outstanding:

a) dma-buf/EGL, EGLimage vs EGLstream, nothing exists upstream, so
unknown timeframe.
I don't think we should block merging on this, also dma-buf doesn't
exist on Windows/MacOSX
so qemu there should still get virtio-gpu available.

b) dataplane - I'd really like this, the renderer is a lot slower when
its not in a thread, and it
looks bad on benchmarks. I expect other stuff needs to happen before this.

c) GTK multi-head + GL support - I'd like to have the GTK UI be able
for multi-head as well
my first attempt moved a lot of code around, I'm not really sure what
the secondary head
windows should contain vs the primary head.

Dave.



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