For historical reasons it was bit 3. Once there, create a constant to
know the number of clients.
Signed-off-by: Juan Quintela <address@hidden>
Reviewed-by: Eric Blake <address@hidden>
---
include/exec/memory.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/include/exec/memory.h b/include/exec/memory.h
index b8e76f4..d5e9d58 100644
--- a/include/exec/memory.h
+++ b/include/exec/memory.h
@@ -35,7 +35,8 @@ typedef struct MemoryRegionMmio MemoryRegionMmio;
#define DIRTY_MEMORY_VGA 0
#define DIRTY_MEMORY_CODE 1
-#define DIRTY_MEMORY_MIGRATION 3
+#define DIRTY_MEMORY_MIGRATION 2
+#define DIRTY_MEMORY_NUM 3 /* num of dirty bits */
struct MemoryRegionMmio {
CPUReadMemoryFunc *read[3];