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Re: [Qemu-devel] [PATCH] cocoa.m: Adds console items to the view menu


From: Programmingkid
Subject: Re: [Qemu-devel] [PATCH] cocoa.m: Adds console items to the view menu
Date: Thu, 12 Feb 2015 17:03:16 -0500

On Feb 11, 2015, at 10:39 PM, Peter Maydell wrote:

> On 24 January 2015 at 01:56, Programmingkid <address@hidden> wrote:
>> This patch adds these consoles to the View menu:
>> VGA
>> QEMU Monitor
>> Parallel
>> Serial
>> 
>> Signed-off-by: John Arbuckle <address@hidden>
> 
>> +/* Displays the VGA screen */
>> +- (void)displayVGA:(id)sender
>> +{
>> +    console_select(0);
>> +}
>> +
>> +/* Displays the QEMU Monitor screen */
>> +- (void)displayMonitor:(id)sender
>> +{
>> +    console_select(1);
>> +}
>> +
>> +/* Displays the parallel port screen */
>> +- (void)displayParallel:(id)sender
>> +{
>> +    console_select(3);
>> +}
>> +
>> +/* Displays the serial port screen */
>> +- (void)displaySerial:(id)sender
>> +{
>> +    console_select(2);
>> +}
> 
> I'm afraid this doesn't work, because there's no guarantee
> that these consoles will be created or in this order.
> They just happen to be the set you get for the x86
> PC model. If you boot a versatilepb ARM image with the
> serial output directed to stdio, for instance, then the
> "serial" entry in the menu gets you the parallel
> port console, and the parallel port entry does nothing,
> because this board and config happens to end up creating
> only 3 consoles, not 4 (graphics, monitor, parallel).
> 
> We're going to need to automatically create and update
> the menu entries based on which consoles get created
> if we want this to work properly, I think. Gerd, any
> suggestions? Is there a hook for "list of active
> consoles has changed"? What's the right way to get
> the printable name of a console?

Do you know where the code is that creates the consoles? 


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