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Re: [Qemu-devel] [PATCH v4] blizzard: Remove support for DEPTH != 32


From: Peter Maydell
Subject: Re: [Qemu-devel] [PATCH v4] blizzard: Remove support for DEPTH != 32
Date: Wed, 4 May 2016 15:13:15 +0100

On 26 March 2016 at 05:57, Pooja Dhannawat <address@hidden> wrote:
> Removing support for DEPTH != 32 from blizzard template header
> and file that includes it, as macro DEPTH == 32 only used.
>
> Reviewed-by: Eric Blake <address@hidden>
> Signed-off-by: Pooja Dhannawat <address@hidden>

Hi. Apologies for not getting to this patch earlier -- I've been
busy with a bunch of other work and the QEMU 2.6 release.

In general this patch looks good, but unfortunately it doesn't compile:

hw/display/blizzard.c: In function ‘s1d13745_init’:
hw/display/blizzard.c:948:5: error: expected ‘;’ before ‘s’
     s->line_fn_tab[0] = blizzard_draw_fn_32;
     ^
In file included from hw/display/blizzard.c:929:0:
hw/display/blizzard.c: At top level:
hw/display/blizzard_template.h:86:22: error: ‘blizzard_draw_fn_32’
defined but not used [-Werror=unused-variable]
 static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
                      ^
cc1: all warnings being treated as errors

> +    assert(surface_bits_per_pixel(surface) == 32)

This is because you're missing a semicolon here.

It's important to at least compile and preferably also test
any patch you send to the list. (Occasionally it's not possible
if the code in question requires an obscure host OS or
library combination or something, in which case you should
note in the patch remarks below the "---" line that you weren't
able to compile test.)

In this case (and since it took me so long to get back to this
patch) I've just fixed up this error and applied the result to
target-arm.next.

There are a couple of nice further cleanups we can do on top
of this to remove blizzard_template.h altogether; I'll post
those patches in a moment.

thanks
-- PMM



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