[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Qemu-devel] [PATCH v7 01/27] docs: new design document multi-thread-tcg
[Qemu-devel] [PATCH v7 01/27] docs: new design document multi-thread-tcg.txt
Thu, 19 Jan 2017 17:04:41 +0000
This documents the current design for upgrading TCG emulation to take
advantage of modern CPUs by running a thread-per-CPU. The document goes
through the various areas of the code affected by such a change and
proposes design requirements for each part of the solution.
The text marked with (Current solution[s]) to document what the current
approaches being used are.
Signed-off-by: Alex Bennée <address@hidden>
Reviewed-by: Richard Henderson <address@hidden>
- initial version
- update discussion on locks
- bit more detail on vCPU scheduling
- explicitly mention Translation Blocks
- emulated hardware state already covered by iomutex
- a few minor rewords
- mention this covers system-mode
- describe main main-loop and lookup hot-path
- mention multi-concurrent-reader lookups
- enumerate reasons for invalidation
- add more details on lookup structures
- describe the softmmu hot-path better
- mention store-after-load barrier problem
- mention some cross-over between linux-user/system emulation
- various minor grammar and scanning fixes
- fix reference to tb_ctx.htbale
- describe the solution for hot-path
- more detail on TB flushing and invalidation
- add (Current solution) following design requirements
- more detail on iothread/BQL mutex
- mention implicit memory barriers
- add links to current LL/SC and cmpxchg patch sets
- add TLB flag setting as an additional requirement
- remove DRAFTING, update copyright dates
- document current solutions to each design requirement
- tb_lock() serialisation for codegen/patch
- cputlb changes to defer cross-vCPU flushes
- cputlb atomic updates for slow-path
- BQL usage for hardware serialisation
- cmpxchg as initial atomic/synchronisation support mechanism
- minor format fix
- include target-mips in list of MB aware front-ends
- mention BQL around IRQ raising
- update with notes on _all_cpus and the wait flag
docs/multi-thread-tcg.txt | 350 ++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 350 insertions(+)
create mode 100644 docs/multi-thread-tcg.txt
diff --git a/docs/multi-thread-tcg.txt b/docs/multi-thread-tcg.txt
new file mode 100644
@@ -0,0 +1,350 @@
+Copyright (c) 2015-2016 Linaro Ltd.
+This work is licensed under the terms of the GNU GPL, version 2 or
+later. See the COPYING file in the top-level directory.
+This document outlines the design for multi-threaded TCG system-mode
+emulation. The current user-mode emulation mirrors the thread
+structure of the translated executable. Some of the work will be
+applicable to both system and linux-user emulation.
+The original system-mode TCG implementation was single threaded and
+dealt with multiple CPUs with simple round-robin scheduling. This
+simplified a lot of things but became increasingly limited as systems
+being emulated gained additional cores and per-core performance gains
+for host systems started to level off.
+We introduce a new running mode where each vCPU will run on its own
+user-space thread. This will be enabled by default for all FE/BE
+combinations that have had the required work done to support this
+In the general case of running translated code there should be no
+inter-vCPU dependencies and all vCPUs should be able to run at full
+speed. Synchronisation will only be required while accessing internal
+shared data structures or when the emulated architecture requires a
+coherent representation of the emulated machine state.
+Shared Data Structures
+Main Run Loop
+Even when there is no code being generated there are a number of
+structures associated with the hot-path through the main run-loop.
+These are associated with looking up the next translation block to
+execute. These include:
+ tb_jmp_cache (per-vCPU, cache of recent jumps)
+ tb_ctx.htable (global hash table, phys address->tb lookup)
+As TB linking only occurs when blocks are in the same page this code
+is critical to performance as looking up the next TB to execute is the
+most common reason to exit the generated code.
+DESIGN REQUIREMENT: Make access to lookup structures safe with
+multiple reader/writer threads. Minimise any lock contention to do it.
+The hot-path avoids using locks where possible. The tb_jmp_cache is
+updated with atomic accesses to ensure consistent results. The fall
+back QHT based hash table is also designed for lockless lookups. Locks
+are only taken when code generation is required or TranslationBlocks
+have their block-to-block jumps patched.
+Global TCG State
+We need to protect the entire code generation cycle including any post
+generation patching of the translated code. This also implies a shared
+translation buffer which contains code running on all cores. Any
+execution path that comes to the main run loop will need to hold a
+mutex for code generation. This also includes times when we need flush
+code or entries from any shared lookups/caches. Structures held on a
+per-vCPU basis won't need locking unless other vCPUs will need to
+DESIGN REQUIREMENT: Add locking around all code generation and TB
+Mainly as part of the linux-user work all code generation is
+serialised with a tb_lock(). For the SoftMMU tb_lock() also takes the
+place of mmap_lock() in linux-user.
+Currently the whole system shares a single code generation buffer
+which when full will force a flush of all translations and start from
+scratch again. Some operations also force a full flush of translations
+ - debugging operations (breakpoint insertion/removal)
+ - some CPU helper functions
+This is done with the async_safe_run_on_cpu() mechanism to ensure all
+vCPUs are quiescent when changes are being made to shared global
+More granular translation invalidation events are typically due
+to a change of the state of a physical page:
+ - code modification (self modify code, patching code)
+ - page changes (new page mapping in linux-user mode)
+While setting the invalid flag in a TranslationBlock will stop it
+being used when looked up in the hot-path there are a number of other
+book-keeping structures that need to be safely cleared.
+Any TranslationBlocks which have been patched to jump directly to the
+now invalid blocks need the jump patches reversing so they will return
+to the C code.
+There are a number of look-up caches that need to be properly updated
+ - jump lookup cache
+ - the physical-to-tb lookup hash table
+ - the global page table
+The global page table (l1_map) which provides a multi-level look-up
+for PageDesc structures which contain pointers to the start of a
+linked list of all Translation Blocks in that page (see page_next).
+Both the jump patching and the page cache involve linked lists that
+the invalidated TranslationBlock needs to be removed from.
+DESIGN REQUIREMENT: Safely handle invalidation of TBs
+ - safely patch/revert direct jumps
+ - remove central PageDesc lookup entries
+ - ensure lookup caches/hashes are safely updated
+The direct jump themselves are updated atomically by the TCG
+tb_set_jmp_target() code. Modification to the linked lists that allow
+searching for linked pages are done under the protect of the
+The global page table is protected by the tb_lock() in system-mode and
+mmap_lock() in linux-user mode.
+The lookup caches are updated atomically and the lookup hash uses QHT
+which is designed for concurrent safe lookup.
+Memory maps and TLBs
+The memory handling code is fairly critical to the speed of memory
+access in the emulated system. The SoftMMU code is designed so the
+hot-path can be handled entirely within translated code. This is
+handled with a per-vCPU TLB structure which once populated will allow
+a series of accesses to the page to occur without exiting the
+translated code. It is possible to set flags in the TLB address which
+will ensure the slow-path is taken for each access. This can be done
+ - Memory regions (dividing up access to PIO, MMIO and RAM)
+ - Dirty page tracking (for code gen, SMC detection, migration and display)
+ - Virtual TLB (for translating guest address->real address)
+When the TLB tables are updated by a vCPU thread other than their own
+we need to ensure it is done in a safe way so no inconsistent state is
+seen by the vCPU thread.
+Some operations require updating a number of vCPUs TLBs at the same
+time in a synchronised manner.
+ - TLB Flush All/Page
+ - can be across-vCPUs
+ - cross vCPU TLB flush may need other vCPU brought to halt
+ - change may need to be visible to the calling vCPU immediately
+ - TLB Flag Update
+ - usually cross-vCPU
+ - want change to be visible as soon as possible
+ - TLB Update (update a CPUTLBEntry, via tlb_set_page_with_attrs)
+ - This is a per-vCPU table - by definition can't race
+ - updated by its own thread when the slow-path is forced
+We have updated cputlb.c to defer operations when a cross-vCPU
+operation with async_run_on_cpu() which ensures each vCPU sees a
+coherent state when it next runs its work (in a few instructions
+A new set up operations (tlb_flush_*_all_cpus) take an additional flag
+which when set will force synchronisation by setting the source vCPUs
+work as "safe work" and exiting the cpu run loop. This ensure by the
+time execution restarts all flush operations have completed.
+TLB flag updates are all done atomically and are also protected by the
+tb_lock() which is used by the functions that update the TLB in bulk.
+Not really a limitation but the wait mechanism is overly strict for
+some architectures which only need flushes completed by a barrier
+instruction. This could be a future optimisation.
+Emulated hardware state
+Currently thanks to KVM work any access to IO memory is automatically
+protected by the global iothread mutex, also known as the BQL (Big
+Qemu Lock). Any IO region that doesn't use global mutex is expected to
+do its own locking.
+However IO memory isn't the only way emulated hardware state can be
+modified. Some architectures have model specific registers that
+trigger hardware emulation features. Generally any translation helper
+that needs to update more than a single vCPUs of state should take the
+As the BQL, or global iothread mutex is shared across the system we
+push the use of the lock as far down into the TCG code as possible to
+MMIO access automatically serialises hardware emulation by way of the
+BQL. Currently ARM targets serialise all ARM_CP_IO register accesses
+and also defer the reset/startup of vCPUs to the vCPU context by way
+Updates to interrupt state are also protected by the BQL as they can
+often be cross vCPU.
+Between emulated guests and host systems there are a range of memory
+consistency models. Even emulating weakly ordered systems on strongly
+ordered hosts needs to ensure things like store-after-load re-ordering
+can be prevented when the guest wants to.
+Barriers (sometimes known as fences) provide a mechanism for software
+to enforce a particular ordering of memory operations from the point
+of view of external observers (e.g. another processor core). They can
+apply to any memory operations as well as just loads or stores.
+The Linux kernel has an excellent write-up on the various forms of
+memory barrier and the guarantees they can provide .
+Barriers are often wrapped around synchronisation primitives to
+provide explicit memory ordering semantics. However they can be used
+by themselves to provide safe lockless access by ensuring for example
+a change to a signal flag will only be visible once the changes to
+DESIGN REQUIREMENT: Add a new tcg_memory_barrier op
+This would enforce a strong load/store ordering so all loads/stores
+complete at the memory barrier. On single-core non-SMP strongly
+ordered backends this could become a NOP.
+Aside from explicit standalone memory barrier instructions there are
+also implicit memory ordering semantics which comes with each guest
+memory access instruction. For example all x86 load/stores come with
+fairly strong guarantees of sequential consistency where as ARM has
+special variants of load/store instructions that imply acquire/release
+In the case of a strongly ordered guest architecture being emulated on
+a weakly ordered host the scope for a heavy performance impact is
+DESIGN REQUIREMENTS: Be efficient with use of memory barriers
+ - host systems with stronger implied guarantees can skip some barriers
+ - merge consecutive barriers to the strongest one
+The system currently has a tcg_gen_mb() which will add memory barrier
+operations if code generation is being done in a parallel context. The
+tcg_optimize() function attempts to merge barriers up to their
+strongest form before any load/store operations. The solution was
+originally developed and tested for linux-user based systems. All
+backends have been converted to emit fences when required. So far the
+following front-ends have been updated to emit fences when required:
+ - target-i386
+ - target-arm
+ - target-aarch64
+ - target-alpha
+ - target-mips
+Memory Control and Maintenance
+This includes a class of instructions for controlling system cache
+behaviour. While QEMU doesn't model cache behaviour these instructions
+are often seen when code modification has taken place to ensure the
+changes take effect.
+There are two broad types of synchronisation primitives found in
+modern ISAs: atomic instructions and exclusive regions.
+The first type offer a simple atomic instruction which will guarantee
+some sort of test and conditional store will be truly atomic w.r.t.
+other cores sharing access to the memory. The classic example is the
+x86 cmpxchg instruction.
+The second type offer a pair of load/store instructions which offer a
+guarantee that an region of memory has not been touched between the
+load and store instructions. An example of this is ARM's ldrex/strex
+pair where the strex instruction will return a flag indicating a
+successful store only if no other CPU has accessed the memory region
+since the ldrex.
+Traditionally TCG has generated a series of operations that work
+because they are within the context of a single translation block so
+will have completed before another CPU is scheduled. However with
+the ability to have multiple threads running to emulate multiple CPUs
+we will need to explicitly expose these semantics.
+ - Support classic atomic instructions
+ - Support load/store exclusive (or load link/store conditional) pairs
+ - Generic enough infrastructure to support all guest architectures
+CURRENT OPEN QUESTIONS:
+ - How problematic is the ABA problem in general?
+The TCG provides a number of atomic helpers (tcg_gen_atomic_*) which
+can be used directly or combined to emulate other instructions like
+ARM's ldrex/strex instructions. While they are susceptible to the ABA
+problem so far common guests have not implemented patterns where
+this may be a problem - typically presenting a locking ABI which
+assumes cmpxchg like semantics.
+The code also includes a fall-back for cases where multi-threaded TCG
+ops can't work (e.g. guest atomic width > host atomic width). In this
+case an EXCP_ATOMIC exit occurs and the instruction is emulated with
+an exclusive lock which ensures all emulation is serialised.
+While the atomic helpers look good enough for now there may be a need
+to look at solutions that can more closely model the guest
- [Qemu-devel] [PATCH v7 00/27] Remaining MTTCG Base patches and ARM enablement, Alex Bennée, 2017/01/19
- [Qemu-devel] [PATCH v7 03/27] mttcg: Add missing tb_lock/unlock() in cpu_exec_step(), Alex Bennée, 2017/01/19
- [Qemu-devel] [PATCH v7 01/27] docs: new design document multi-thread-tcg.txt,
Alex Bennée <=
- [Qemu-devel] [PATCH v7 06/27] tcg: add kick timer for single-threaded vCPU emulation, Alex Bennée, 2017/01/19
- [Qemu-devel] [PATCH v7 04/27] tcg: move TCG_MO/BAR types into own file, Alex Bennée, 2017/01/19
- [Qemu-devel] [PATCH v7 07/27] tcg: rename tcg_current_cpu to tcg_current_rr_cpu, Alex Bennée, 2017/01/19
- [Qemu-devel] [PATCH v7 05/27] tcg: add options for enabling MTTCG, Alex Bennée, 2017/01/19
- Re: [Qemu-devel] [PATCH v7 05/27] tcg: add options for enabling MTTCG, Richard Henderson, 2017/01/23