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Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for vi


From: Elie Tournier
Subject: Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.
Date: Mon, 29 Jan 2018 16:11:55 +0000
User-agent: Mutt/1.9.2 (2017-12-15)

On Wed, Jan 17, 2018 at 02:50:27PM +0000, Elie Tournier wrote:
> Hello everyone,
> 
> At Collabora, we are working on adding an OpenGL ES backend on virglrenderer 
> [1].
> I submit these patches as an RFC because our work didn't land in 
> virglrenderer yet.
> Currently, we support OpenGL ES 2.0 on the guest side and OpenGL ES 3.0 on 
> the host side.
> Our plan is to increase the guest support to OpenGL ES 3.0.
> Thanks to this work, we are able to run QEMU on system that only support 
> OpenGL ES.
> 
> In order to use this feature, we need to create a gles context.
> This series add an option (`-display sdl,gles=on`) in the SDL display to 
> create that context.
> 
> The source code is available on our gitlab instance.
> For virglrenderer [2] and qemu [3].
> 
> Feel free to review/comment the series.

Hello,

Humble ping.
I didn't get any comment on this series.
Are you interested by running QEMU on systems that only support OpenGL ES?
If yes, did I proceed correctly?

> 
> Have a nice day,
> Elie
> 
> [1] https://cgit.freedesktop.org/virglrenderer
> [2] https://gitlab.collabora.com/jakob/virglrenderer-gles/tree/hacks
> [3] https://gitlab.collabora.com/elie/qemu/tree/gles-option
> 
> Elie Tournier (2):
>   sdl2: Add gles options
>   sdl2: gles option will create a gles context
> 
>  include/sysemu/sysemu.h |  1 +
>  include/ui/sdl2.h       |  1 +
>  qemu-options.hx         |  5 ++++-
>  ui/sdl2-gl.c            |  8 ++++++--
>  ui/sdl2.c               |  8 ++++++++
>  vl.c                    | 12 +++++++++++-
>  6 files changed, 31 insertions(+), 4 deletions(-)
> 
> -- 
> 2.15.1
> 



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