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[Qemu-devel] [PATCH v2 3/3] sdl: add support for high resolution window
From: |
Daniel P . Berrangé |
Subject: |
[Qemu-devel] [PATCH v2 3/3] sdl: add support for high resolution window icon |
Date: |
Thu, 10 Jan 2019 12:00:47 +0000 |
Modern desktop environments can render icons at very large sizes,
especially with high DPI screens. Providing a 32x32 pixel bitmap is
nowhere near sufficient anymore.
When displayed in GNOME shell the QEMU icon looks awful, having been
scaled up to at least x4 its base size. This is compounded by the fact
that the BMP file doesn't do transparency, so while we've removed white
pixels, we still have anti-aliased nearly-white pixels which make the
logo look appalling on black backgrounds.
Loading a high resolution PNG icon addresses both problems, but requires
use of the extra SDL2_image library.
Signed-off-by: Daniel P. Berrangé <address@hidden>
---
configure | 43 +++++++++++++++++++++++++++++++++++++++++++
include/ui/sdl2.h | 3 +++
ui/sdl2.c | 18 ++++++++++++------
3 files changed, 58 insertions(+), 6 deletions(-)
diff --git a/configure b/configure
index 97918ba09c..880b38bd45 100755
--- a/configure
+++ b/configure
@@ -346,6 +346,7 @@ fdt=""
netmap="no"
sdl=""
sdlabi=""
+sdl_image=""
virtfs=""
mpath=""
vnc="yes"
@@ -1046,6 +1047,10 @@ for opt do
;;
--with-sdlabi=*) sdlabi="$optarg"
;;
+ --disable-sdl-image) sdl_image="no"
+ ;;
+ --enable-sdl-image) sdl_image="yes"
+ ;;
--disable-qom-cast-debug) qom_cast_debug="no"
;;
--enable-qom-cast-debug) qom_cast_debug="yes"
@@ -1714,6 +1719,7 @@ disabled with --disable-FEATURE, default is enabled if
available:
gcrypt libgcrypt cryptography support
sdl SDL UI
--with-sdlabi select preferred SDL ABI 1.2 or 2.0
+ sdl_image SDL Image support for icons
gtk gtk UI
vte vte support for the gtk UI
curses curses UI
@@ -3018,10 +3024,43 @@ EOF
fi # sdl compile test
}
+sdl_image_probe ()
+{
+ if test "$sdl_image" != "no" ; then
+ if $pkg_config SDL2_image --exists; then
+ if test "$static" = "yes"; then
+ sdl_image_libs=$($pkg_config SDL2_image --libs --static
2>/dev/null)
+ else
+ sdl_image_libs=$($pkg_config SDL2_image --libs 2>/dev/null)
+ fi
+ sdl_image_cflags=$($pkg_config SDL2_image --cflags 2>/dev/null)
+ sdl_image=yes
+
+ sdl_cflags="$sdl_cflags $sdl_image_cflags"
+ sdl_libs="$sdl_libs $sdl_image_libs"
+ else
+ if test "$sdl_image" = "yes" ; then
+ feature_not_found "sdl_image" "Install SDL Image devel"
+ else
+ sdl_image=no
+ fi
+ fi
+ fi
+}
+
if test "$sdl" != "no" ; then
sdl_probe
fi
+if test "$sdl" = "yes" ; then
+ sdl_image_probe
+else
+ if test "$sdl_image" = "yes"; then
+ echo "warning: SDL Image requested, but SDL is not available, disabling"
+ fi
+ sdl_image=no
+fi
+
if test "$sdl" = "yes" ; then
cat > $TMPC <<EOF
#include <SDL.h>
@@ -6045,6 +6084,7 @@ if test "$darwin" = "yes" ; then
echo "Cocoa support $cocoa"
fi
echo "SDL support $sdl $(echo_version $sdl $sdlversion)"
+echo "SDL image support $sdl_image"
echo "GTK support $gtk $(echo_version $gtk $gtk_version)"
echo "GTK GL support $gtk_gl"
echo "VTE support $vte $(echo_version $vte $vteversion)"
@@ -6385,6 +6425,9 @@ if test "$sdl" = "yes" ; then
echo "CONFIG_SDLABI=$sdlabi" >> $config_host_mak
echo "SDL_CFLAGS=$sdl_cflags" >> $config_host_mak
echo "SDL_LIBS=$sdl_libs" >> $config_host_mak
+ if test "$sdl_image" = "yes" ; then
+ echo "CONFIG_SDL_IMAGE=y" >> $config_host_mak
+ fi
fi
if test "$cocoa" = "yes" ; then
echo "CONFIG_COCOA=y" >> $config_host_mak
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index f43eecdbd6..f6db642b65 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -6,6 +6,9 @@
#include <SDL.h>
#include <SDL_syswm.h>
+#ifdef CONFIG_SDL_IMAGE
+# include <SDL_image.h>
+#endif
#ifdef CONFIG_OPENGL
# include "ui/egl-helpers.h"
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 4c0d5db473..cde7feba91 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -764,6 +764,7 @@ static void sdl2_display_init(DisplayState *ds,
DisplayOptions *o)
uint8_t data = 0;
int i;
SDL_SysWMinfo info;
+ SDL_Surface *icon = NULL;
assert(o->type == DISPLAY_TYPE_SDL);
@@ -835,13 +836,18 @@ static void sdl2_display_init(DisplayState *ds,
DisplayOptions *o)
#endif
}
+#ifdef CONFIG_SDL_IMAGE
+ icon = IMG_Load(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
+#else
/* Load a 32x32x4 image. White pixels are transparent. */
- SDL_Surface *image = SDL_LoadBMP(CONFIG_QEMU_ICONDIR
- "/hicolor/32x32/apps/qemu.bmp");
- if (image) {
- uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
- SDL_SetColorKey(image, SDL_TRUE, colorkey);
- SDL_SetWindowIcon(sdl2_console[0].real_window, image);
+ icon = SDL_LoadBMP(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
+ if (icon) {
+ uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
+ SDL_SetColorKey(icon, SDL_TRUE, colorkey);
+ }
+#endif
+ if (icon) {
+ SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
}
gui_grab = 0;
--
2.19.2