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Re: [Qemu-devel] [PATCH v3 1/5] hw/lm32: Move LM32 specific hardware out
From: |
Gerd Hoffmann |
Subject: |
Re: [Qemu-devel] [PATCH v3 1/5] hw/lm32: Move LM32 specific hardware out of common-obj list |
Date: |
Wed, 30 Jan 2019 08:44:07 +0100 |
User-agent: |
NeoMutt/20180716 |
On Tue, Jan 29, 2019 at 04:00:25PM +0100, Philippe Mathieu-Daudé wrote:
> The LM32 specific hardware is only used by the LM32 target,
> it is pointless to compile those objects in other targets.
I think the idea was to only move the critical object files from
common-obj to obj (i.e. tmu2 only, or the two files in hw/display/).
cheers,
Gerd
- [Qemu-devel] [PATCH v3 0/5] sdl: Let it be optional (in particular, on OpenBSD), Philippe Mathieu-Daudé, 2019/01/29
- [Qemu-devel] [PATCH v3 1/5] hw/lm32: Move LM32 specific hardware out of common-obj list, Philippe Mathieu-Daudé, 2019/01/29
- Re: [Qemu-devel] [PATCH v3 1/5] hw/lm32: Move LM32 specific hardware out of common-obj list,
Gerd Hoffmann <=
- [Qemu-devel] [PATCH v3 2/5] configure: LM32 Milkymist Texture Mapping Unit (tmu2) also depends of X11, Philippe Mathieu-Daudé, 2019/01/29
- [Qemu-devel] [PATCH v3 5/5] hw/display/milkymist-tmu2: Move inlined code from header to source, Philippe Mathieu-Daudé, 2019/01/29
- [Qemu-devel] [PATCH v3 3/5] hw/display/milkymist-tmu2: Explicit the dependency to both X11 / OpenGL, Philippe Mathieu-Daudé, 2019/01/29
- [Qemu-devel] [PATCH v3 4/5] configure: Let SDL support be optional on OpenBSD, Philippe Mathieu-Daudé, 2019/01/29