[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Qemu-devel] [PATCH v2 00/10] tcg vector improvements
From: |
Mark Cave-Ayland |
Subject: |
Re: [Qemu-devel] [PATCH v2 00/10] tcg vector improvements |
Date: |
Thu, 7 Feb 2019 22:31:02 +0000 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Thunderbird/60.4.0 |
On 05/02/2019 21:29, Mark Cave-Ayland wrote:
> Now that this and the other pre-requisite patches have been merged into
> master, I've
> rebased the outstanding PPC parts of your "tcg, target/ppc vector
> improvements" on
> master including the above fix and pushed the result to
> https://github.com/mcayland/qemu/commits/ppc-altivec-v6.
>
> The good news is that the graphics corruption I originally noticed caused by
> the
> patch introducing the saturating add/sub vector ops has now gone, and with my
> little-endian vsplt fix included then both OS X and MacOS 9 appear to run
> without any
> obvious issues on an x86 host, and certainly feel smoother compared to before.
I started to follow up Howard's report that he could still see graphical
corruption
with these patches, and I was surprised to notice that it had reappeared
locally once
again :/
After working out that this was because the relevant instructions weren't being
generated for all Mac machines, I was able to figure it out after a few hours of
digging. Patch to follow shortly.
ATB,
Mark.