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Re: [Qemu-devel] [PATCH] ui/cocoa: Adding cursor support


From: BALATON Zoltan
Subject: Re: [Qemu-devel] [PATCH] ui/cocoa: Adding cursor support
Date: Wed, 13 Mar 2019 18:35:45 +0100 (CET)
User-agent: Alpine 2.21.9999 (BSF 287 2018-06-16)

On Wed, 13 Mar 2019, Chen Zhang wrote:
I sympathize with your situation, but the things on macOS seems a little 
different.

The QEMU Cocoa UI starts in the `main` thread and detach a `qemu_main` thread which runs stuff in vl.c etc. On the contrary, QEMU with gtk and other UIs just scheduled its event loop in the qemu_main thread without detaching a dedicated thread. These two kinds of event loop(, the cocoa one and the glib one,) do not mix well.

I was following the recent ui/cocoa.m changes so I'm aware of this.

A second problem is that recently Cocoa UI event handling routine is locking io threads with qemu_mutex_lock_iothread(), and this may delay bottom halves and subsequently the dpy_mouse_set calls, as glib_pollfds_poll() is also protected by qemu_mutex_lock_iothread().

My preliminary guess is that all mouse NSEvents must be queued and processed in a way not breaking any causal order. Maybe the next NSEvent shall not be processed before the corresponding dpy_mouse_set call.

Sorry if this was not clear but the cursor change to black square problem is not cocoa UI related and we've actually seen it on Linux with gtk (I think, it was reported to me, not reproduced by me). Maybe I should not have mixed that in here and report independently.

Based on my experience with the ati-vga model where I've implemented hardware cursor both with dpy_cursor_define()/dpy_mouse_set() and with cursor_invalidate()/cursor_draw_line() callbacks I've found the latter to work more smoothly. I don't know why jumpy mouse pointer happens with the dpy_mouse_set() way but that's what I see. With mouse drawn from screen refresh the pointer may stop when guest is busy but it won't jump around unlike when it's updated on the host side on register writes not tied to screen refresh. I don't know how much does it relate to your case with Cocoa UI but there may be some similarities that's why I've brought this up here. If it's not related just ignore my comment.

Regards,
BALATON Zoltan


On Mar 12, 2019, at 8:32 PM, BALATON Zoltan <address@hidden> wrote:

On Tue, 12 Mar 2019, Chen Zhang via Qemu-devel wrote:
Hi,

I did try to utilize NSCursor and CGWarpMouseCursorPosition API before this 
compromise. In cocoa_mouse_set, the position of cursor should to be modified, 
but the bottom half that called it was not scheduled on main thread. UI 
operations have to be queued on main thread asynchronously thereafter. This 
introduced troubles.

One issue was that once CGWarpMouseCursorPosition(), which should not trigger 
any mouse events, was called from cocoa_mouse_set(), the cursor position 
accelerated in a positive feedback manner. This was independent from the 
association state between mouse movement and cursor.

Another issue was that the cursor moved several steps later than the Cocoa 
mouse events.

All these phenomena made me wonder if I was messing up with the host input 
source, runloop, the bottom halves and the asynchronous changes made to cursor 
positions.

On the other hand, rendering the cursor in the window frame buffer only 
introduce a few more dirty rectangles per second and this does not seem to add 
up any significant amount of overhead. At least it keeps the troubles above 
away.

We've also found similar mouse jumping problems with the ati-vga after using 
define_cursor and host side cursor but also another problem where cursor turned 
into a black square sometimes. I think the latter happens when guest sets the 
memory offset to the cursor (which is when I call cursor_define) but only 
writes cursor data there later. This works if cursor data is read only when 
rendering the cursor but fails in QEMU with cursor_define. Problem does not 
happen with guest_hwcursor option of ati-vga that uses the cirrus callbacks 
that read cursor data when rendering but that needs another display surface to 
render cursor into. I cannot fix this by calling define_cursor on all register 
writes because guest writes offset on every mouse move even if it's not changed 
and calling cursor_define causes flickering of the pointer.
Is it possible to compare the cursor pixel data before calling define_cursor 
and avoid some redundant calls?

So I wonder if this defining cursor in the host is a good idea after all given 
all the above problems with it. (It might be wanted for remote displays as an 
optimisation with tradeoffs for accuracy but not as a default on local 
displays.) Could it be modified to be called from screen update at least 
instead of being completely async which might fix some of the problems. (I 
can't do that from ati-vga itself because I don't want to have custom screen 
refresh function just for this which would need reimplementing all of vga.) Or 
maybe the cirrus callbacks could be fixed to render cursor in a similar way 
like this patch and then use that?

I think my point is that there seems to be a problem with host side cursor 
which would need to be solved more generally within QEMU instead of inventing 
workarounds individually within device models and ui backends.

Regards,
BALATON Zoltan


Best regards,

On Mar 12, 2019, at 3:26 PM, Gerd Hoffmann <address@hidden> wrote:

Hi,

+        if (cursorVisible && cursorImage && NSIntersectsRect(rect, 
cursorRect)) {
+            CGContextDrawImage (viewContextRef, cursorRect, cursorImage);

So you are rendering the cursor to the window.

Better approach would be to just set the cursor of the host window,
like the gtk UI does, using gdk_window_set_cursor().

cheers,
Gerd






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