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Re: [Qemu-devel] How do we do user input bitmap properties?
From: |
Dave Martin |
Subject: |
Re: [Qemu-devel] How do we do user input bitmap properties? |
Date: |
Wed, 15 May 2019 13:50:32 +0100 |
User-agent: |
Mutt/1.5.23 (2014-03-12) |
On Wed, May 15, 2019 at 12:42:44PM +0100, Andrew Jones wrote:
> On Wed, May 15, 2019 at 12:00:45PM +0100, Dave Martin wrote:
> > On Wed, May 15, 2019 at 09:18:54AM +0100, Andrew Jones wrote:
> > > On Tue, May 14, 2019 at 04:48:38PM +0200, Igor Mammedov wrote:
> > > > On Tue, 14 May 2019 11:02:25 +0200
> > > > Andrew Jones <address@hidden> wrote:
> > > > > My thought is primarily machines. If a human wants to use the command
> > > > > line and SVE, then I'm assuming they'll be happy with sve-max-vq or
> > > > > figuring out a map they like once and then sticking to it.
> > > >
> > > > maybe naive question, but why not use a property/bit as user facing
> > > > interface,
> > > > in line with what we do with CPUID bits. (that's assuming that bits have
> > > > fixed meaning).
> > > > Yes, it's verbose but follows current practice and works fine with -cpu
> > > > and
> > > > -device.
> > > > (I really hate custom preprocessing of -cpu and we were working hard to
> > > > remove
> > > > that in favor of canonical properties at the expense of more verbose
> > > > CLI).
> > > >
> > >
> > > Are you asking if we should do something like the following?
> > >
> > > -cpu host,sve1=on,sve=2=on,sve3=off,sve4=on
> >
> > Note, there is nothing SVE-specific about this.
>
> In the above example there is some specific SVE stuff there. If the
> command line has sve4=on, then it must also have sve1=on and sve2=on,
> per the architecture requiring all smaller power-of-2 vector lengths.
> Only sve3 is optional, but because it's optional we have to explicitly
> state when it's on or off in order to ensure we can cleanly fail a
> migration to a host that doesn't support that option.
>
> >
> > Either enabling features on a per-vcpu basis is justified, or it isn't:
> > if it's justified, then it would be better to have a general way of
> > specifying per-vcpu properties, rather than it being reinvented per
> > feature.
> >
> > Creating mismatched configurations is allowed by the architecture and so
> > it's useful for testing the kernel, but probably less useful for real-
> > world use cases today.
> >
> > So it may be a good idea to get the symmetric support sorted out first
> > before thinking about whether and how to specify asymmetric
> > configurations.
>
> These properties are per-vcpu for KVM only. QEMU doesn't have a way
> to allow per-vcpu features to be described on the command line yet.
> With '-cpu host,...' The '...' applies to all vcpus. So we are "just"
> working on the symmetric support now.
OK, I think I misunderstood what was being proposed here.
Until/unless someone comes up with a compelling use case, I think it's
entirely reasonable for QEMU not to support asymmetry of this sort.
Cheers
---Dave
- Re: [Qemu-devel] How do we do user input bitmap properties?, (continued)
- Re: [Qemu-devel] How do we do user input bitmap properties?, Igor Mammedov, 2019/05/14
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrew Jones, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Igor Mammedov, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrew Jones, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Dave Martin, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Dr. David Alan Gilbert, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Dave Martin, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?, Andrew Jones, 2019/05/15
- Re: [Qemu-devel] How do we do user input bitmap properties?,
Dave Martin <=
Re: [Qemu-devel] How do we do user input bitmap properties?, Dave Martin, 2019/05/14