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[Qemu-devel] [PULL 3/4] ui/console: Precautionary glBindTexture and surf


From: Gerd Hoffmann
Subject: [Qemu-devel] [PULL 3/4] ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture
Date: Fri, 17 May 2019 18:12:40 +0200

From: HOU Qiming <address@hidden>

In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at
surface_gl_update_texture is not necessarily
surface->texture. Adding a glBindTexture fixes related crashes and
artifacts, and is generally more secure.

Signed-off-by: HOU Qiming <address@hidden>
Tested-by: Marcel Apfelbaum<address@hidden>
Signed-off-by: Marcel Apfelbaum <address@hidden>
Message-id: address@hidden
[fixed malformed patch, rebase to master]
Signed-off-by: Marcel Apfelbaum <address@hidden>
Signed-off-by: Gerd Hoffmann <address@hidden>
---
 ui/console-gl.c | 18 +++++++++++-------
 1 file changed, 11 insertions(+), 7 deletions(-)

diff --git a/ui/console-gl.c b/ui/console-gl.c
index a56e1cd8ebce..c1cb3bd67359 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -92,13 +92,17 @@ void surface_gl_update_texture(QemuGLShader *gls,
 
     assert(gls);
 
-    glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
-                  surface_stride(surface) / surface_bytes_per_pixel(surface));
-    glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    x, y, w, h,
-                    surface->glformat, surface->gltype,
-                    data + surface_stride(surface) * y
-                    + surface_bytes_per_pixel(surface) * x);
+    if (surface->texture) {
+        glBindTexture(GL_TEXTURE_2D, surface->texture);
+        glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
+                      surface_stride(surface)
+                      / surface_bytes_per_pixel(surface));
+        glTexSubImage2D(GL_TEXTURE_2D, 0,
+                        x, y, w, h,
+                        surface->glformat, surface->gltype,
+                        data + surface_stride(surface) * y
+                        + surface_bytes_per_pixel(surface) * x);
+    }
 }
 
 void surface_gl_render_texture(QemuGLShader *gls,
-- 
2.18.1




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