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Re: [Qemu-devel] qemu vga crash


From: Vladimir Sementsov-Ogievskiy
Subject: Re: [Qemu-devel] qemu vga crash
Date: Tue, 21 May 2019 16:16:21 +0000

21.05.2019 18:53, address@hidden wrote:
> On Tue, May 21, 2019 at 01:52:31PM +0000, Vladimir Sementsov-Ogievskiy wrote:
>> Could anybody help?
> 
> How about doing your homework properly?
> 
>>> Hi Gerd!
>>>
>>> Writing to you, as you were the last one who committed to vga_draw_graphic, 
>>> hope you can help.
>>>
>>> We faced the following crash in 2.12-based Qemu, but code seems not really 
>>> changed:
> 
> Pretty lame excuse for not testing a more recent release or git master.
> 
> And you are wrong.  The code *has* changed,
> and the bug has been fixed a year ago already.

Oops, seems like I just compared wrong versions when found no real difference, 
as bug actually from 2.10,
and fixed in 2.12.

Thank you and sorry for the noise.

> 
> commit a89fe6c329799e47aaa1663650f076b28808e186
> Author: Gerd Hoffmann <address@hidden>
> Date:   Mon May 14 12:31:17 2018 +0200
> 
>      vga: catch depth 0
>      
>      depth == 0 is used to indicate 256 color modes.  Our region calculation
>      goes wrong in that case.  So detect that and just take the safe code
>      path we already have for the wraparound case.
>      
>      While being at it also catch depth == 15 (where our region size
>      calculation goes wrong too).  And make the comment more verbose,
>      explaining what is going on here.
>      
>      Without this windows guest install might trigger an assert due to trying
>      to check dirty bitmap outside the snapshot region.
>      
>      Fixes: https://bugzilla.redhat.com/show_bug.cgi?id=1575541
>      Signed-off-by: Gerd Hoffmann <address@hidden>
>      Message-id: address@hidden
> 
> cheers,
>    Gerd
> 


-- 
Best regards,
Vladimir

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