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[PATCH v2 1/3] dsoundaudio: fix never-ending playback loop


From: Volker Rümelin
Subject: [PATCH v2 1/3] dsoundaudio: fix never-ending playback loop
Date: Sun, 5 Apr 2020 09:50:15 +0200

Currently the DirectSound backend fails to stop audio playback
in dsound_enable_out(). To detect a lost buffer condition
dsound_get_status_out() incorrectly uses the error code
DSERR_BUFFERLOST instead of flag DSBSTATUS_BUFFERLOST as a mask
and returns with an error. As a result dsound_enable_out()
returns early and doesn't stop playback.

To reproduce the bug start qemu on a Windows host with
-soundhw pcspk -audiodev dsound,id=audio0. On the guest
FreeDOS 1.2 command line enter beep. The image Day 1 - F-Bird
from the QEMU Advent Calendar 2018 shows the bug as well.

Buglink: https://bugs.launchpad.net/qemu/+bug/1699628
Signed-off-by: Volker Rümelin <address@hidden>
---
 audio/dsoundaudio.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/audio/dsoundaudio.c b/audio/dsoundaudio.c
index bd57082a8d..9e621c8899 100644
--- a/audio/dsoundaudio.c
+++ b/audio/dsoundaudio.c
@@ -279,7 +279,7 @@ static int dsound_get_status_out (LPDIRECTSOUNDBUFFER dsb, 
DWORD *statusp,
         return -1;
     }
 
-    if (*statusp & DSERR_BUFFERLOST) {
+    if (*statusp & DSBSTATUS_BUFFERLOST) {
         dsound_restore_out(dsb, s);
         return -1;
     }
-- 
2.16.4




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