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[PATCH v4 04/16] target/arm: Remove unnecessary range check for VSHL


From: Richard Henderson
Subject: [PATCH v4 04/16] target/arm: Remove unnecessary range check for VSHL
Date: Wed, 13 May 2020 09:32:33 -0700

In 1dc8425e551, while converting to gvec, I added an extra range check
against the shift count.  This was unnecessary because the encoding of
the shift count produces 0 to the element size - 1.

Reviewed-by: Peter Maydell <address@hidden>
Signed-off-by: Richard Henderson <address@hidden>
---
 target/arm/translate.c | 12 ++----------
 1 file changed, 2 insertions(+), 10 deletions(-)

diff --git a/target/arm/translate.c b/target/arm/translate.c
index 3c489852dc..2eec689c5e 100644
--- a/target/arm/translate.c
+++ b/target/arm/translate.c
@@ -5752,16 +5752,8 @@ static int disas_neon_data_insn(DisasContext *s, 
uint32_t insn)
                         gen_gvec_sli(size, rd_ofs, rm_ofs, shift,
                                      vec_size, vec_size);
                     } else { /* VSHL */
-                        /* Shifts larger than the element size are
-                         * architecturally valid and results in zero.
-                         */
-                        if (shift >= 8 << size) {
-                            tcg_gen_gvec_dup_imm(size, rd_ofs,
-                                                 vec_size, vec_size, 0);
-                        } else {
-                            tcg_gen_gvec_shli(size, rd_ofs, rm_ofs, shift,
-                                              vec_size, vec_size);
-                        }
+                        tcg_gen_gvec_shli(size, rd_ofs, rm_ofs, shift,
+                                          vec_size, vec_size);
                     }
                     return 0;
                 }
-- 
2.20.1




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