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Re: [RFC 1/3] cpu-throttle: new module, extracted from cpus.c


From: Alex Bennée
Subject: Re: [RFC 1/3] cpu-throttle: new module, extracted from cpus.c
Date: Fri, 22 May 2020 12:18:22 +0100
User-agent: mu4e 1.4.6; emacs 28.0.50

Claudio Fontana <address@hidden> writes:

> On 5/22/20 12:26 PM, Alex Bennée wrote:
>> 
>> Claudio Fontana <address@hidden> writes:
>> 
>>> On 5/22/20 8:07 AM, Thomas Huth wrote:
>>>>> From: "Claudio Fontana" <address@hidden>
>>>>> Sent: Thursday, May 21, 2020 8:54:05 PM
>>>>>
>>>>> this is a first step in the refactoring of cpus.c.
>>>>
>>>> Could you maybe extend the commit message in the next version a little 
>>>> bit? ... say something about *what* you are moving to a separate file (and 
>>>> maybe why it is ok to move it), etc.?
>>>>
>>>>  Thanks,
>>>>   Thomas
>>>>
>>>>
>>>
>>> Hello Thomas,
>>>
>>> thanks for taking a look, I will add an explanatory message.
>>>
>>> I was thinking something along the lines of:
>>>
>>> "
>>> move the vcpu throttling functionality into its own module.
>>> It contains the controls to adjust and inspect vcpu throttling settings, 
>>> start (set) and stop
>>> vcpu throttling, and the throttling function itself that is run 
>>> periodically on vcpus
>>> to make them take a nap.
>>> Execution of the throttling function on all vcpus is triggered by a timer,
>>> registered at module initialization.
>>>
>>> No functionality change.
>>> "
>> 
>> Is vcpu throttling a TCG only feature?
>> 
>
> No, are you suggesting we only refactor code out of cpus.c based on
> whether it's tcg or not?

No - but  we should make it clear in the commit message that it is used
by both. I must admit I thought it was only a TCG feature which just
goes to show what I know ;-)

>
> Ciao,
>
> Claudio


-- 
Alex Bennée



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