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[PATCH] target/arm: Remove dead code relating to SABA and UABA


From: Peter Maydell
Subject: [PATCH] target/arm: Remove dead code relating to SABA and UABA
Date: Fri, 19 Jun 2020 18:15:47 +0100

In commit cfdb2c0c95ae9205b0 ("target/arm: Vectorize SABA/UABA") we
replaced the old handling of SABA/UABA with a vectorized implementation
which returns early rather than falling into the loop-ever-elements
code. We forgot to delete the part of the old looping code that
did the accumulate step, and Coverity correctly warns (CID 1428955)
that this code is now dead. Delete it.

Fixes: cfdb2c0c95ae9205b0
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
---
 target/arm/translate-a64.c | 12 ------------
 1 file changed, 12 deletions(-)

diff --git a/target/arm/translate-a64.c b/target/arm/translate-a64.c
index a0e72ad6942..01d59164d68 100644
--- a/target/arm/translate-a64.c
+++ b/target/arm/translate-a64.c
@@ -11370,18 +11370,6 @@ static void disas_simd_3same_int(DisasContext *s, 
uint32_t insn)
                 genfn(tcg_res, tcg_op1, tcg_op2);
             }
 
-            if (opcode == 0xf) {
-                /* SABA, UABA: accumulating ops */
-                static NeonGenTwoOpFn * const fns[3] = {
-                    gen_helper_neon_add_u8,
-                    gen_helper_neon_add_u16,
-                    tcg_gen_add_i32,
-                };
-
-                read_vec_element_i32(s, tcg_op1, rd, pass, MO_32);
-                fns[size](tcg_res, tcg_op1, tcg_res);
-            }
-
             write_vec_element_i32(s, tcg_res, rd, pass, MO_32);
 
             tcg_temp_free_i32(tcg_res);
-- 
2.20.1




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