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Re: [PATCH 2/2] python/qemu: Change ConsoleSocket to optionally drain so


From: Alex Bennée
Subject: Re: [PATCH 2/2] python/qemu: Change ConsoleSocket to optionally drain socket.
Date: Thu, 16 Jul 2020 14:42:29 +0100
User-agent: mu4e 1.5.4; emacs 28.0.50

Robert Foley <robert.foley@linaro.org> writes:

> The primary purpose of this change is to clean up
> machine.py's console_socket property to return a single type,
> a ConsoleSocket.
>
> ConsoleSocket now derives from a socket, which means that
> in the default case (of not draining), machine.py
> will see the same behavior as it did prior to ConsoleSocket.
>
> Signed-off-by: Robert Foley <robert.foley@linaro.org>
> ---
>  python/qemu/console_socket.py | 81 +++++++++++++++++++++--------------
>  python/qemu/machine.py        | 13 ++----
>  2 files changed, 54 insertions(+), 40 deletions(-)
>
> diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py
> index 6a746c1dbf..475de5b101 100644
> --- a/python/qemu/console_socket.py
> +++ b/python/qemu/console_socket.py
> @@ -13,68 +13,76 @@ which can drain a socket and optionally dump the bytes to 
> file.
>  # the COPYING file in the top-level directory.
>  #
>  
> -import asyncore
>  import socket
>  import threading
>  from collections import deque
>  import time
>  
>  
> -class ConsoleSocket(asyncore.dispatcher):
> +class ConsoleSocket(socket.socket):
>      """
>      ConsoleSocket represents a socket attached to a char device.
>  
> -    Drains the socket and places the bytes into an in memory buffer
> -    for later processing.
> +    Optionally (if drain==True), drains the socket and places the bytes
> +    into an in memory buffer for later processing.
>  
>      Optionally a file path can be passed in and we will also
>      dump the characters to this file for debugging purposes.
>      """
> -    def __init__(self, address, file=None):
> +    def __init__(self, address, file=None, drain=False):
>          self._recv_timeout_sec = 300
>          self._sleep_time = 0.5
>          self._buffer = deque()
> -        self._asyncore_thread = None
> -        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
> -        self._sock.connect(address)
> +        self._drain_thread = None
> +        socket.socket.__init__(self, socket.AF_UNIX, socket.SOCK_STREAM)
> +        self.connect(address)
> +        self._drain = drain

We end up with two variables that represent the fact we have draining
happening. Could we rationalise it into:

  if drain:
     self._drain_thread = self._thread_start()
  else
     self._drain_thread = None # if this is needed

And then tests for:

  if not self._drain:

become

  if self._drain_thread is None:

>          self._logfile = None
>          if file:
>              self._logfile = open(file, "w")
> -        asyncore.dispatcher.__init__(self, sock=self._sock)
>          self._open = True
> -        self._thread_start()
> +        if drain:
> +            self._thread_start()
> +
> +    def _drain_fn(self):
> +        """Drains the socket and runs while the socket is open."""
> +        while self._open:
> +            try:
> +                self._drain_socket()
> +            except socket.timeout:
> +                # The socket is expected to timeout since we set a
> +                # short timeout to allow the thread to exit when
> +                # self._open is set to False.
> +                time.sleep(self._sleep_time)
>  
>      def _thread_start(self):
> -        """Kick off a thread to wait on the asyncore.loop"""
> -        if self._asyncore_thread is not None:
> +        """Kick off a thread to drain the socket."""
> +        if self._drain_thread is not None:
>              return
> -        self._asyncore_thread = threading.Thread(target=asyncore.loop,
> -                                                 kwargs={'timeout':1})
> -        self._asyncore_thread.daemon = True
> -        self._asyncore_thread.start()
> -
> -    def handle_close(self):
> -        """redirect close to base class"""
> -        # Call the base class close, but not self.close() since
> -        # handle_close() occurs in the context of the thread which
> -        # self.close() attempts to join.
> -        asyncore.dispatcher.close(self)
> +        # Configure socket to not block and timeout.
> +        # This allows our drain thread to not block
> +        # on recieve and exit smoothly.
> +        socket.socket.setblocking(self, 0)
> +        socket.socket.settimeout(self, 1)
> +        self._drain_thread = threading.Thread(target=self._drain_fn)
> +        self._drain_thread.daemon = True
> +        self._drain_thread.start()
>  
>      def close(self):
>          """Close the base object and wait for the thread to terminate"""
>          if self._open:
>              self._open = False
> -            asyncore.dispatcher.close(self)
> -            if self._asyncore_thread is not None:
> -                thread, self._asyncore_thread = self._asyncore_thread, None
> +            if self._drain and self._drain_thread is not None:
> +                thread, self._drain_thread = self._drain_thread, None

Would self._drain ever not have self._drain_thread set?

>                  thread.join()
> +            socket.socket.close(self)
<snip>
> diff --git a/python/qemu/machine.py b/python/qemu/machine.py
> index 6769359766..62709d86e4 100644
> --- a/python/qemu/machine.py
> +++ b/python/qemu/machine.py
> @@ -22,7 +22,6 @@ import logging
>  import os
>  import subprocess
>  import shutil
> -import socket

FYI minor patch conflict here with master

>  import tempfile
>  from typing import Optional, Type
>  from types import TracebackType
> @@ -591,12 +590,8 @@ class QEMUMachine:
>          Returns a socket connected to the console
>          """
>          if self._console_socket is None:
> -            if self._drain_console:
> -                self._console_socket = console_socket.ConsoleSocket(
> -                    self._console_address,
> -                    file=self._console_log_path)
> -            else:
> -                self._console_socket = socket.socket(socket.AF_UNIX,
> -                                                     socket.SOCK_STREAM)
> -                self._console_socket.connect(self._console_address)
> +            self._console_socket = console_socket.ConsoleSocket(
> +                self._console_address,
> +                file=self._console_log_path,
> +                drain=self._drain_console)
>          return self._console_socket


-- 
Alex Bennée



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