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[PATCH v2 07/15] tcg/arm: Implement andc, orc, abs, neg, not vector oper
From: |
Richard Henderson |
Subject: |
[PATCH v2 07/15] tcg/arm: Implement andc, orc, abs, neg, not vector operations |
Date: |
Sun, 7 Feb 2021 18:46:17 -0800 |
These logical and arithmetic operations are optional, but are
trivial to accomplish with the existing infrastructure.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
tcg/arm/tcg-target-con-set.h | 1 +
tcg/arm/tcg-target.h | 10 +++++-----
tcg/arm/tcg-target.c.inc | 38 ++++++++++++++++++++++++++++++++++++
3 files changed, 44 insertions(+), 5 deletions(-)
diff --git a/tcg/arm/tcg-target-con-set.h b/tcg/arm/tcg-target-con-set.h
index f30b3900e0..cc006f99cd 100644
--- a/tcg/arm/tcg-target-con-set.h
+++ b/tcg/arm/tcg-target-con-set.h
@@ -20,6 +20,7 @@ C_O0_I4(s, s, s, s)
C_O1_I1(r, l)
C_O1_I1(r, r)
C_O1_I1(w, r)
+C_O1_I1(w, w)
C_O1_I1(w, wr)
C_O1_I2(r, 0, rZ)
C_O1_I2(r, l, l)
diff --git a/tcg/arm/tcg-target.h b/tcg/arm/tcg-target.h
index 48993636ea..6ac9fc6b9b 100644
--- a/tcg/arm/tcg-target.h
+++ b/tcg/arm/tcg-target.h
@@ -155,11 +155,11 @@ extern bool use_neon_instructions;
#define TCG_TARGET_HAS_v128 use_neon_instructions
#define TCG_TARGET_HAS_v256 0
-#define TCG_TARGET_HAS_andc_vec 0
-#define TCG_TARGET_HAS_orc_vec 0
-#define TCG_TARGET_HAS_not_vec 0
-#define TCG_TARGET_HAS_neg_vec 0
-#define TCG_TARGET_HAS_abs_vec 0
+#define TCG_TARGET_HAS_andc_vec 1
+#define TCG_TARGET_HAS_orc_vec 1
+#define TCG_TARGET_HAS_not_vec 1
+#define TCG_TARGET_HAS_neg_vec 1
+#define TCG_TARGET_HAS_abs_vec 1
#define TCG_TARGET_HAS_roti_vec 0
#define TCG_TARGET_HAS_rots_vec 0
#define TCG_TARGET_HAS_rotv_vec 0
diff --git a/tcg/arm/tcg-target.c.inc b/tcg/arm/tcg-target.c.inc
index ae91b959f0..1b31f11f6c 100644
--- a/tcg/arm/tcg-target.c.inc
+++ b/tcg/arm/tcg-target.c.inc
@@ -181,11 +181,15 @@ typedef enum {
INSN_VADD = 0xf2000800,
INSN_VAND = 0xf2000110,
+ INSN_VBIC = 0xf2100110,
INSN_VEOR = 0xf3000110,
+ INSN_VORN = 0xf2300110,
INSN_VORR = 0xf2200110,
INSN_VSUB = 0xf3000800,
+ INSN_VABS = 0xf3b10300,
INSN_VMVN = 0xf3b00580,
+ INSN_VNEG = 0xf3b10380,
INSN_VCEQ0 = 0xf3b10100,
INSN_VCGT0 = 0xf3b10000,
@@ -2373,14 +2377,20 @@ static TCGConstraintSetIndex
tcg_target_op_def(TCGOpcode op)
return C_O1_I1(w, r);
case INDEX_op_dup_vec:
return C_O1_I1(w, wr);
+ case INDEX_op_abs_vec:
+ case INDEX_op_neg_vec:
+ case INDEX_op_not_vec:
+ return C_O1_I1(w, w);
case INDEX_op_dup2_vec:
case INDEX_op_add_vec:
case INDEX_op_sub_vec:
case INDEX_op_xor_vec:
return C_O1_I2(w, w, w);
case INDEX_op_or_vec:
+ case INDEX_op_andc_vec:
return C_O1_I2(w, w, wO);
case INDEX_op_and_vec:
+ case INDEX_op_orc_vec:
return C_O1_I2(w, w, wV);
case INDEX_op_cmp_vec:
return C_O1_I2(w, w, wZ);
@@ -2725,6 +2735,15 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
case INDEX_op_dup2_vec:
tcg_out_dup2_vec(s, a0, a1, a2);
return;
+ case INDEX_op_abs_vec:
+ tcg_out_vreg2(s, INSN_VABS, q, vece, a0, a1);
+ return;
+ case INDEX_op_neg_vec:
+ tcg_out_vreg2(s, INSN_VNEG, q, vece, a0, a1);
+ return;
+ case INDEX_op_not_vec:
+ tcg_out_vreg2(s, INSN_VMVN, q, 0, a0, a1);
+ return;
case INDEX_op_add_vec:
tcg_out_vreg3(s, INSN_VADD, q, vece, a0, a1, a2);
return;
@@ -2735,6 +2754,13 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
tcg_out_vreg3(s, INSN_VEOR, q, 0, a0, a1, a2);
return;
+ case INDEX_op_andc_vec:
+ if (!const_args[2]) {
+ tcg_out_vreg3(s, INSN_VBIC, q, 0, a0, a1, a2);
+ return;
+ }
+ a2 = ~a2;
+ /* fall through */
case INDEX_op_and_vec:
if (const_args[2]) {
is_shimm1632(~a2, &cmode, &imm8);
@@ -2748,6 +2774,13 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
tcg_out_vreg3(s, INSN_VAND, q, 0, a0, a1, a2);
return;
+ case INDEX_op_orc_vec:
+ if (!const_args[2]) {
+ tcg_out_vreg3(s, INSN_VORN, q, 0, a0, a1, a2);
+ return;
+ }
+ a2 = ~a2;
+ /* fall through */
case INDEX_op_or_vec:
if (const_args[2]) {
is_shimm1632(a2, &cmode, &imm8);
@@ -2810,10 +2843,15 @@ int tcg_can_emit_vec_op(TCGOpcode opc, TCGType type,
unsigned vece)
case INDEX_op_add_vec:
case INDEX_op_sub_vec:
case INDEX_op_and_vec:
+ case INDEX_op_andc_vec:
case INDEX_op_or_vec:
+ case INDEX_op_orc_vec:
case INDEX_op_xor_vec:
+ case INDEX_op_not_vec:
return 1;
+ case INDEX_op_abs_vec:
case INDEX_op_cmp_vec:
+ case INDEX_op_neg_vec:
return vece < MO_64;
default:
return 0;
--
2.25.1
- [PATCH v2 02/15] tcg/arm: Add host vector framework, (continued)
[PATCH v2 03/15] tcg/arm: Implement tcg_out_ld/st for vector types, Richard Henderson, 2021/02/07
[PATCH v2 04/15] tcg/arm: Implement tcg_out_mov for vector types, Richard Henderson, 2021/02/07
[PATCH v2 07/15] tcg/arm: Implement andc, orc, abs, neg, not vector operations,
Richard Henderson <=
[PATCH v2 05/15] tcg/arm: Implement tcg_out_dup*_vec, Richard Henderson, 2021/02/07
[PATCH v2 06/15] tcg/arm: Implement minimal vector operations, Richard Henderson, 2021/02/07
[PATCH v2 08/15] tcg/arm: Implement TCG_TARGET_HAS_shi_vec, Richard Henderson, 2021/02/07
[PATCH v2 13/15] tcg/arm: Implement TCG_TARGET_HAS_shv_vec, Richard Henderson, 2021/02/07