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Re: [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec
From: |
Peter Maydell |
Subject: |
Re: [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec |
Date: |
Mon, 8 Feb 2021 19:38:37 +0000 |
On Mon, 8 Feb 2021 at 03:41, Richard Henderson
<richard.henderson@linaro.org> wrote:
>
> This is minimum and maximu, signed and unsigned.
"maximum"
Otherwise
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
thanks
-- PMM
- Re: [PATCH v2 13/15] tcg/arm: Implement TCG_TARGET_HAS_shv_vec, (continued)
- [PATCH v2 09/15] tcg/arm: Implement TCG_TARGET_HAS_mul_vec, Richard Henderson, 2021/02/07
- [PATCH v2 12/15] tcg/arm: Implement TCG_TARGET_HAS_bitsel_vec, Richard Henderson, 2021/02/07
- [PATCH v2 15/15] tcg/arm: Implement TCG_TARGET_HAS_rotv_vec, Richard Henderson, 2021/02/07
- [PATCH v2 10/15] tcg/arm: Implement TCG_TARGET_HAS_sat_vec, Richard Henderson, 2021/02/07
- [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec, Richard Henderson, 2021/02/07
- Re: [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec,
Peter Maydell <=
- [PATCH v2 14/15] tcg/arm: Implement TCG_TARGET_HAS_roti_vec, Richard Henderson, 2021/02/07