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Re: [PATCH v2 14/15] tcg/arm: Implement TCG_TARGET_HAS_roti_vec
From: |
Peter Maydell |
Subject: |
Re: [PATCH v2 14/15] tcg/arm: Implement TCG_TARGET_HAS_roti_vec |
Date: |
Mon, 8 Feb 2021 20:51:34 +0000 |
On Mon, 8 Feb 2021 at 03:38, Richard Henderson
<richard.henderson@linaro.org> wrote:
>
> Implement via expansion, so don't actually set TCG_TARGET_HAS_roti_vec.
> For NEON, this is shift-right followed by shift-left-and-insert.
>
> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
> ---
> tcg/arm/tcg-target-con-set.h | 1 +
> tcg/arm/tcg-target.opc.h | 1 +
> tcg/arm/tcg-target.c.inc | 15 +++++++++++++++
> 3 files changed, 17 insertions(+)
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
thanks
-- PMM
- Re: [PATCH v2 09/15] tcg/arm: Implement TCG_TARGET_HAS_mul_vec, (continued)
- [PATCH v2 12/15] tcg/arm: Implement TCG_TARGET_HAS_bitsel_vec, Richard Henderson, 2021/02/07
- [PATCH v2 15/15] tcg/arm: Implement TCG_TARGET_HAS_rotv_vec, Richard Henderson, 2021/02/07
- [PATCH v2 10/15] tcg/arm: Implement TCG_TARGET_HAS_sat_vec, Richard Henderson, 2021/02/07
- [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec, Richard Henderson, 2021/02/07
- [PATCH v2 14/15] tcg/arm: Implement TCG_TARGET_HAS_roti_vec, Richard Henderson, 2021/02/07
- Re: [PATCH v2 14/15] tcg/arm: Implement TCG_TARGET_HAS_roti_vec,
Peter Maydell <=