qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[PATCH 0/9] hw/display/pl110, pxa2xx_lcd: Tidy up template headers


From: Peter Maydell
Subject: [PATCH 0/9] hw/display/pl110, pxa2xx_lcd: Tidy up template headers
Date: Thu, 11 Feb 2021 14:15:06 +0000

For a long time now the UI layer has guaranteed that the console
surface is always 32 bits per pixel, but some older display device
models still have the code to handle other depths.  This patchset
cleans up that dead code for the pl110 and pxa2xx_lcd devices.  For
the pxa2xx_lcd we can remove the template header entirely; the pl110
still uses it to handle the wide variety of guest pixel formats that
it has to support, but we can at least simplify it from a
doubly-nested set of inclusions to a single layer.

thanks
-- PMM

Peter Maydell (9):
  hw/display/pl110: Remove dead code for non-32-bpp surfaces
  hw/display/pl110: Pull included-once parts of template header into
    pl110.c
  hw/display/pl110: Remove use of BITS from pl110_template.h
  hw/display/pxa2xx_lcd: Remove dead code for non-32-bpp surfaces
  hw/display/pxa2xx_lcd: Remove dest_width state field
  hw/display/pxa2xx: Remove use of BITS in pxa2xx_template.h
  hw/display/pxa2xx: Apply brace-related coding style fixes to template
    header
  hw/display/pxa2xx: Apply whitespace-only coding style fixes to
    template header
  hw/display/pxa2xx: Inline template header

 hw/display/pl110_template.h  | 120 +-------
 hw/display/pxa2xx_template.h | 447 ------------------------------
 hw/display/pl110.c           | 123 ++++++---
 hw/display/pxa2xx_lcd.c      | 520 ++++++++++++++++++++++++++++++-----
 4 files changed, 542 insertions(+), 668 deletions(-)
 delete mode 100644 hw/display/pxa2xx_template.h

-- 
2.20.1




reply via email to

[Prev in Thread] Current Thread [Next in Thread]