qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[PATCH 2/2] spice: flush drawing before notifying client


From: marcandre . lureau
Subject: [PATCH 2/2] spice: flush drawing before notifying client
Date: Tue, 16 Feb 2021 13:20:56 +0400

From: Marc-André Lureau <marcandre.lureau@redhat.com>

This solves the client having slow/outdated VGA/2D console. It's a
regression introduced when the code was switched to render it via opengl
in commit 4423184376d ("spice/gl: render DisplaySurface via opengl")

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
 ui/spice-display.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/ui/spice-display.c b/ui/spice-display.c
index d562c64084..ad93b953a9 100644
--- a/ui/spice-display.c
+++ b/ui/spice-display.c
@@ -846,6 +846,7 @@ static void spice_gl_refresh(DisplayChangeListener *dcl)
     graphic_hw_update(dcl->con);
     if (ssd->gl_updates && ssd->have_surface) {
         qemu_spice_gl_block(ssd, true);
+        glFlush();
         cookie = (uintptr_t)qxl_cookie_new(QXL_COOKIE_TYPE_GL_DRAW_DONE, 0);
         spice_qxl_gl_draw_async(&ssd->qxl, 0, 0,
                                 surface_width(ssd->ds),
-- 
2.29.0




reply via email to

[Prev in Thread] Current Thread [Next in Thread]