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[PATCH v4 0/5] plugins: New TCG plugin for cache modelling


From: Mahmoud Mandour
Subject: [PATCH v4 0/5] plugins: New TCG plugin for cache modelling
Date: Wed, 23 Jun 2021 14:54:52 +0200

This series introduces a new cache TCG plugin that models separate
L1 data cache and L1 instruction cache and uses one shared cache for
all the cores. This is a part of my work for GSoC 2021 under the
mentorship of Alex Bennée.

v3 -> v4:
    Removed unnecessary includes.

    Removed an unused variable `insn_addr` in `vcpu_mem_access()`.

    Had a `default` label for switch statement spelt wrong. Fixed that.
    
    typedef'd all structs to reduce the clutter of using the word
    `struct` on every declaration (was causing many lines to be +80
    characters...)

    Separated cache parameters to multiple arguments: iblksize,
    dcachesize, ..., etc.

    Produced a more descriptive error message when cache parameters are
    not appropriate.

    Included a patch to update the documentation of the plugins to
    include cache plugin.

    Included a patch to add myself as a reviewer for TCG plugins.
    (Ignore if not appropriate of course)
    

Mahmoud Mandour (5):
  plugins: Added a new cache modelling plugin
  plugins/cache: Enable cache parameterization
  plugins/cache: Added FIFO and LRU eviction policies
  docs/devel: Added cache plugin to the plugins docs
  MAINTAINTERS: Added myself as a reviewer for TCG Plugins

 MAINTAINERS                |   1 +
 contrib/plugins/Makefile   |   1 +
 contrib/plugins/cache.c    | 641 +++++++++++++++++++++++++++++++++++++
 docs/devel/tcg-plugins.rst |  60 ++++
 4 files changed, 703 insertions(+)
 create mode 100644 contrib/plugins/cache.c

-- 
2.25.1




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