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Re: [PATCH v3 0/5] plugins/cache: multicore cache modelling and minor tw
From: |
Alex Bennée |
Subject: |
Re: [PATCH v3 0/5] plugins/cache: multicore cache modelling and minor tweaks |
Date: |
Mon, 02 Aug 2021 12:24:52 +0100 |
User-agent: |
mu4e 1.6.1; emacs 28.0.50 |
Mahmoud Mandour <ma.mandourr@gmail.com> writes:
> Hello,
>
> This series introduce some minor improvements/bug fixes in the cache
> plugins and multicore cache modelling.
>
> Multi-core cache modelling is handled such that for full-system
> emulation, a private L1 cache is maintained to each core available to
> the system. For multi-threaded userspace emulation, a static number of
> cores is maintained for the overall system, and every memory access go
> through one of these, even if the number of fired threads is more than
> that number.
>
> Also, raising the levels of warnings induced some warnings, this is
> fixed in it's own patch.
>
> Patches that still need review (other patches are already queued):
> 1. plugins/cache: Supported multicore cache modelling
> 2. docs/devel/tcg-plugins: added cores arg to cache plugin
Could you re-base this onto the current master please? I skipped the
patches already merged but still couldn't get the series to cleanly
apply.
--
Alex Bennée
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