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Re: [PATCH v4 06/16] tcg/s390x: Implement tcg_out_mov for vector types


From: David Hildenbrand
Subject: Re: [PATCH v4 06/16] tcg/s390x: Implement tcg_out_mov for vector types
Date: Tue, 14 Sep 2021 18:53:49 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Thunderbird/78.11.0

On 26.06.21 07:02, Richard Henderson wrote:
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
  tcg/s390x/tcg-target.c.inc | 72 +++++++++++++++++++++++++++++++++++---
  1 file changed, 68 insertions(+), 4 deletions(-)

diff --git a/tcg/s390x/tcg-target.c.inc b/tcg/s390x/tcg-target.c.inc
index b6ea129e14..c4e12a57f3 100644
--- a/tcg/s390x/tcg-target.c.inc
+++ b/tcg/s390x/tcg-target.c.inc
@@ -265,6 +265,11 @@ typedef enum S390Opcode {
      RX_STC      = 0x42,
      RX_STH      = 0x40,
+ VRRa_VLR = 0xe756,
+
+    VRSb_VLVG   = 0xe722,
+    VRSc_VLGV   = 0xe721,
+
      VRX_VL      = 0xe706,
      VRX_VLLEZ   = 0xe704,
      VRX_VST     = 0xe70e,
@@ -548,6 +553,39 @@ static int RXB(TCGReg v1, TCGReg v2, TCGReg v3, TCGReg v4)
           | ((v4 & 0x10) << (4 + 0));
  }
+static void tcg_out_insn_VRRa(TCGContext *s, S390Opcode op,
+                              TCGReg v1, TCGReg v2, int m3)
+{
+    tcg_debug_assert(v1 >= TCG_REG_V0 && v1 <= TCG_REG_V31);
+    tcg_debug_assert(v2 >= TCG_REG_V0 && v2 <= TCG_REG_V31);
+    tcg_out16(s, (op & 0xff00) | ((v1 & 15) << 4) | (v2 & 15));
+    tcg_out32(s, (op & 0x00ff) | RXB(v1, v2, 0, 0) | (m3 << 12));
+}
+
+static void tcg_out_insn_VRSb(TCGContext *s, S390Opcode op, TCGReg v1,
+                              intptr_t d2, TCGReg b2, TCGReg r3, int m4)
+{
+    tcg_debug_assert(v1 >= TCG_REG_V0 && v1 <= TCG_REG_V31);
+    tcg_debug_assert(d2 >= 0 && d2 <= 0xfff);
+    tcg_debug_assert(b2 <= TCG_REG_R15);
+    tcg_debug_assert(r3 <= TCG_REG_R15);
+    tcg_out16(s, (op & 0xff00) | ((v1 & 15) << 4) | r3);
+    tcg_out16(s, b2 << 12 | d2);
+    tcg_out16(s, (op & 0x00ff) | RXB(v1, 0, 0, 0) | (m4 << 12));
+}
+
+static void tcg_out_insn_VRSc(TCGContext *s, S390Opcode op, TCGReg r1,
+                              intptr_t d2, TCGReg b2, TCGReg v3, int m4)
+{
+    tcg_debug_assert(r1 <= TCG_REG_R15);
+    tcg_debug_assert(d2 >= 0 && d2 <= 0xfff);
+    tcg_debug_assert(b2 <= TCG_REG_R15);
+    tcg_debug_assert(v3 >= TCG_REG_V0 && v3 <= TCG_REG_V31);
+    tcg_out16(s, (op & 0xff00) | (r1 << 4) | (v3 & 15));
+    tcg_out16(s, b2 << 12 | d2);
+    tcg_out16(s, (op & 0x00ff) | RXB(0, 0, v3, 0) | (m4 << 12));
+}
+
  static void tcg_out_insn_VRX(TCGContext *s, S390Opcode op, TCGReg v1,
                               TCGReg b2, TCGReg x2, intptr_t d2, int m3)
  {
@@ -581,12 +619,38 @@ static void tcg_out_sh32(TCGContext* s, S390Opcode op, 
TCGReg dest,
static bool tcg_out_mov(TCGContext *s, TCGType type, TCGReg dst, TCGReg src)
  {
-    if (src != dst) {
-        if (type == TCG_TYPE_I32) {
+    if (src == dst) {
+        return true;
+    }
+    switch (type) {
+    case TCG_TYPE_I32:
+        if (likely(dst < 16 && src < 16)) {
              tcg_out_insn(s, RR, LR, dst, src);
-        } else {
-            tcg_out_insn(s, RRE, LGR, dst, src);
+            break;
          }
+        /* fallthru */
+

Does that fall-through work as expected? I would have thought we would want to pass "2" as m4 for VLGV and VLVG below?

Apart from that LGTM.


--
Thanks,

David / dhildenb




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