qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[PULL 008/102] target/ppc: Implement Vector Mask Move insns


From: Cédric Le Goater
Subject: [PULL 008/102] target/ppc: Implement Vector Mask Move insns
Date: Wed, 15 Dec 2021 17:57:13 +0100

From: Matheus Ferst <matheus.ferst@eldorado.org.br>

Implement the following PowerISA v3.1 instructions:
mtvsrbm: Move to VSR Byte Mask
mtvsrhm: Move to VSR Halfword Mask
mtvsrwm: Move to VSR Word Mask
mtvsrdm: Move to VSR Doubleword Mask
mtvsrqm: Move to VSR Quadword Mask
mtvsrbmi: Move to VSR Byte Mask Immediate

Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Matheus Ferst <matheus.ferst@eldorado.org.br>
Message-Id: <20211203194229.746275-4-matheus.ferst@eldorado.org.br>
Signed-off-by: Cédric Le Goater <clg@kaod.org>
---
 target/ppc/insn32.decode            |  11 +++
 target/ppc/translate/vmx-impl.c.inc | 115 ++++++++++++++++++++++++++++
 2 files changed, 126 insertions(+)

diff --git a/target/ppc/insn32.decode b/target/ppc/insn32.decode
index 639ac22bf055..f68931f4f374 100644
--- a/target/ppc/insn32.decode
+++ b/target/ppc/insn32.decode
@@ -40,6 +40,10 @@
 %ds_rtp         22:4   !function=times_2
 @DS_rtp         ...... ....0 ra:5 .............. ..             &D rt=%ds_rtp 
si=%ds_si
 
+&DX_b           vrt b
+%dx_b           6:10 16:5 0:1
+@DX_b           ...... vrt:5  ..... .......... ..... .          &DX_b b=%dx_b
+
 &DX             rt d
 %dx_d           6:s10 16:5 0:1
 @DX             ...... rt:5  ..... .......... ..... .   &DX d=%dx_d
@@ -413,6 +417,13 @@ VSRDBI          000100 ..... ..... ..... 01 ... 010110  @VN
 
 ## Vector Mask Manipulation Instructions
 
+MTVSRBM         000100 ..... 10000 ..... 11001000010    @VX_tb
+MTVSRHM         000100 ..... 10001 ..... 11001000010    @VX_tb
+MTVSRWM         000100 ..... 10010 ..... 11001000010    @VX_tb
+MTVSRDM         000100 ..... 10011 ..... 11001000010    @VX_tb
+MTVSRQM         000100 ..... 10100 ..... 11001000010    @VX_tb
+MTVSRBMI        000100 ..... ..... .......... 01010 .   @DX_b
+
 VEXPANDBM       000100 ..... 00000 ..... 11001000010    @VX_tb
 VEXPANDHM       000100 ..... 00001 ..... 11001000010    @VX_tb
 VEXPANDWM       000100 ..... 00010 ..... 11001000010    @VX_tb
diff --git a/target/ppc/translate/vmx-impl.c.inc 
b/target/ppc/translate/vmx-impl.c.inc
index 96c97bf6e74c..d5e02fd7f22e 100644
--- a/target/ppc/translate/vmx-impl.c.inc
+++ b/target/ppc/translate/vmx-impl.c.inc
@@ -1607,6 +1607,121 @@ static bool trans_VEXTRACTQM(DisasContext *ctx, 
arg_VX_tb *a)
     return true;
 }
 
+static bool do_mtvsrm(DisasContext *ctx, arg_VX_tb *a, unsigned vece)
+{
+    const uint64_t elem_width = 8 << vece, elem_count_half = 8 >> vece;
+    uint64_t c;
+    int i, j;
+    TCGv_i64 hi, lo, t0, t1;
+
+    REQUIRE_INSNS_FLAGS2(ctx, ISA310);
+    REQUIRE_VECTOR(ctx);
+
+    hi = tcg_temp_new_i64();
+    lo = tcg_temp_new_i64();
+    t0 = tcg_temp_new_i64();
+    t1 = tcg_temp_new_i64();
+
+    tcg_gen_extu_tl_i64(t0, cpu_gpr[a->vrb]);
+    tcg_gen_extract_i64(hi, t0, elem_count_half, elem_count_half);
+    tcg_gen_extract_i64(lo, t0, 0, elem_count_half);
+
+    /*
+     * Spread the bits into their respective elements.
+     * E.g. for bytes:
+     * 00000000000000000000000000000000000000000000000000000000abcdefgh
+     *   << 32 - 4
+     * 0000000000000000000000000000abcdefgh0000000000000000000000000000
+     *   |
+     * 0000000000000000000000000000abcdefgh00000000000000000000abcdefgh
+     *   << 16 - 2
+     * 00000000000000abcdefgh00000000000000000000abcdefgh00000000000000
+     *   |
+     * 00000000000000abcdefgh000000abcdefgh000000abcdefgh000000abcdefgh
+     *   << 8 - 1
+     * 0000000abcdefgh000000abcdefgh000000abcdefgh000000abcdefgh0000000
+     *   |
+     * 0000000abcdefgXbcdefgXbcdefgXbcdefgXbcdefgXbcdefgXbcdefgXbcdefgh
+     *   & dup(1)
+     * 0000000a0000000b0000000c0000000d0000000e0000000f0000000g0000000h
+     *   * 0xff
+     * aaaaaaaabbbbbbbbccccccccddddddddeeeeeeeeffffffffgggggggghhhhhhhh
+     */
+    for (i = elem_count_half / 2, j = 32; i > 0; i >>= 1, j >>= 1) {
+        tcg_gen_shli_i64(t0, hi, j - i);
+        tcg_gen_shli_i64(t1, lo, j - i);
+        tcg_gen_or_i64(hi, hi, t0);
+        tcg_gen_or_i64(lo, lo, t1);
+    }
+
+    c = dup_const(vece, 1);
+    tcg_gen_andi_i64(hi, hi, c);
+    tcg_gen_andi_i64(lo, lo, c);
+
+    c = MAKE_64BIT_MASK(0, elem_width);
+    tcg_gen_muli_i64(hi, hi, c);
+    tcg_gen_muli_i64(lo, lo, c);
+
+    set_avr64(a->vrt, lo, false);
+    set_avr64(a->vrt, hi, true);
+
+    tcg_temp_free_i64(hi);
+    tcg_temp_free_i64(lo);
+    tcg_temp_free_i64(t0);
+    tcg_temp_free_i64(t1);
+
+    return true;
+}
+
+TRANS(MTVSRBM, do_mtvsrm, MO_8)
+TRANS(MTVSRHM, do_mtvsrm, MO_16)
+TRANS(MTVSRWM, do_mtvsrm, MO_32)
+TRANS(MTVSRDM, do_mtvsrm, MO_64)
+
+static bool trans_MTVSRQM(DisasContext *ctx, arg_VX_tb *a)
+{
+    TCGv_i64 tmp;
+
+    REQUIRE_INSNS_FLAGS2(ctx, ISA310);
+    REQUIRE_VECTOR(ctx);
+
+    tmp = tcg_temp_new_i64();
+
+    tcg_gen_ext_tl_i64(tmp, cpu_gpr[a->vrb]);
+    tcg_gen_sextract_i64(tmp, tmp, 0, 1);
+    set_avr64(a->vrt, tmp, false);
+    set_avr64(a->vrt, tmp, true);
+
+    tcg_temp_free_i64(tmp);
+
+    return true;
+}
+
+static bool trans_MTVSRBMI(DisasContext *ctx, arg_DX_b *a)
+{
+    const uint64_t mask = dup_const(MO_8, 1);
+    uint64_t hi, lo;
+
+    REQUIRE_INSNS_FLAGS2(ctx, ISA310);
+    REQUIRE_VECTOR(ctx);
+
+    hi = extract16(a->b, 8, 8);
+    lo = extract16(a->b, 0, 8);
+
+    for (int i = 4, j = 32; i > 0; i >>= 1, j >>= 1) {
+        hi |= hi << (j - i);
+        lo |= lo << (j - i);
+    }
+
+    hi = (hi & mask) * 0xFF;
+    lo = (lo & mask) * 0xFF;
+
+    set_avr64(a->vrt, tcg_constant_i64(hi), true);
+    set_avr64(a->vrt, tcg_constant_i64(lo), false);
+
+    return true;
+}
+
 #define GEN_VAFORM_PAIRED(name0, name1, opc2)                           \
 static void glue(gen_, name0##_##name1)(DisasContext *ctx)              \
     {                                                                   \
-- 
2.31.1




reply via email to

[Prev in Thread] Current Thread [Next in Thread]