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Re: [PATCH 0/6] ui/dbus: Share one listener for a console
From: |
Akihiko Odaki |
Subject: |
Re: [PATCH 0/6] ui/dbus: Share one listener for a console |
Date: |
Mon, 14 Feb 2022 22:15:28 +0900 |
On Mon, Feb 14, 2022 at 9:07 PM Marc-André Lureau
<marcandre.lureau@gmail.com> wrote:
>
> Hi Akihiko
>
> On Sun, Feb 13, 2022 at 6:44 AM Akihiko Odaki <akihiko.odaki@gmail.com> wrote:
>>
>> ui/dbus required to have multiple DisplayChangeListeners (possibly with
>> OpenGL)
>> for a console but that caused several problems:
>> - It broke egl-headless, an unusual display which implements OpenGL rendering
>> for non-OpenGL displays. The code to support multiple
>> DisplayChangeListeners
>> does not consider the case where non-OpenGL displays listens OpenGL
>> consoles.
>
>
> Can you provide instructions on what broke? Even better write a test, please.
The following command segfaults. Adding a test would be nice, but it
would need a binary which uses OpenGL.
qemu-system-x86_64 -device virtio-gpu-gl-pci -display egl-headless
-vnc :0 -m 8G -cdrom Fedora-Workstation-Live-x86_64-34-1.2.iso -accel
kvm
>
> "make check-avocado AVOCADO_TESTS=tests/avocado/virtio-gpu.py", which covers
> egl-headless usage, works.
>
>>
>> - Multiple OpenGL DisplayChangeListeners of dbus shares one DisplaySurface
>> and
>> modifies its texture field, causing OpenGL texture leak and use-after-free.
>
>
> Again, please provide instructions. I have regularly run -display dbus with
> multiple clients and qemu compiled with sanitizers. I don't see any leak or
> use after free.
I doubt sanitizers can find this because it is an OpenGL texture. You
may add a probe around surface_gl_create_texture and
surface_gl_destroy_texture.
>
>>
>> - Introduced extra code to check the compatibility of OpenGL context
>> providers
>> and OpenGL texture renderers where those are often inherently tightly
>> coupled
>> since they must share the same hardware.
>
>
> So code checks are meant to prevent misusage. They might be too limited or
> broken in some ways, but reverting is likely going to introduce other
> regressions I was trying to fix.
The misuse will not occur because DisplayChangeListeners will be
merged with OpenGL context providers.
>
>> - Needed extra work to broadcast the same change to multiple dbus listeners.
>>
>
> Compared to what?
Compared to sharing one DisplayChangeListener for multiple dbus listeners.
>
>>
>> This series solve them by implementing the change broadcast in ui/dbus, which
>> knows exactly what is needed. Changes for the common code to support multiple
>> OpenGL DisplayChangeListeners were reverted to fix egl-headless and reduce
>> the code size.
>
>
> Thanks a lot for your work, I am going to take a look at your approach. But
> please help us understand better what the problem actually is, by giving
> examples & tests to avoid future regressions and document the expected
> behaviour.
The thing is really complicated and I may miss details so please feel
free to ask questions or provide suggestions.
Regards,
Akihiko Odaki
>
>>
>> Akihiko Odaki (6):
>> ui/dbus: Share one listener for a console
>> Revert "console: save current scanout details"
>> Revert "ui: split the GL context in a different object"
>> Revert "ui: dispatch GL events to all listeners"
>> Revert "ui: associate GL context outside of display listener
>> registration"
>> Revert "ui: factor out qemu_console_set_display_gl_ctx()"
>>
>> include/ui/console.h | 60 +-----
>> include/ui/egl-context.h | 6 +-
>> include/ui/gtk.h | 11 +-
>> include/ui/sdl2.h | 7 +-
>> include/ui/spice-display.h | 1 -
>> ui/console.c | 258 +++++++----------------
>> ui/dbus-console.c | 109 ++--------
>> ui/dbus-listener.c | 417 +++++++++++++++++++++++++++----------
>> ui/dbus.c | 22 --
>> ui/dbus.h | 36 +++-
>> ui/egl-context.c | 6 +-
>> ui/egl-headless.c | 20 +-
>> ui/gtk-egl.c | 10 +-
>> ui/gtk-gl-area.c | 8 +-
>> ui/gtk.c | 25 +--
>> ui/sdl2-gl.c | 10 +-
>> ui/sdl2.c | 14 +-
>> ui/spice-display.c | 19 +-
>> 18 files changed, 498 insertions(+), 541 deletions(-)
>>
>> --
>> 2.32.0 (Apple Git-132)
>>
>>
>
>
> --
> Marc-André Lureau
- [PATCH 0/6] ui/dbus: Share one listener for a console, Akihiko Odaki, 2022/02/12
- [PATCH 1/6] ui/dbus: Share one listener for a console, Akihiko Odaki, 2022/02/12
- [PATCH 2/6] Revert "console: save current scanout details", Akihiko Odaki, 2022/02/12
- [PATCH 3/6] Revert "ui: split the GL context in a different object", Akihiko Odaki, 2022/02/12
- [PATCH 4/6] Revert "ui: dispatch GL events to all listeners", Akihiko Odaki, 2022/02/12
- [PATCH 6/6] Revert "ui: factor out qemu_console_set_display_gl_ctx()", Akihiko Odaki, 2022/02/12
- [PATCH 5/6] Revert "ui: associate GL context outside of display listener registration", Akihiko Odaki, 2022/02/12
- Re: [PATCH 0/6] ui/dbus: Share one listener for a console, Marc-André Lureau, 2022/02/14
- Re: [PATCH 0/6] ui/dbus: Share one listener for a console,
Akihiko Odaki <=