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Re: [PATCH v2 00/12] GL & D-Bus display related fixes


From: Marc-André Lureau
Subject: Re: [PATCH v2 00/12] GL & D-Bus display related fixes
Date: Thu, 17 Feb 2022 20:12:31 +0400

Hi

On Thu, Feb 17, 2022 at 5:09 PM Akihiko Odaki <akihiko.odaki@gmail.com> wrote:
On Thu, Feb 17, 2022 at 8:58 PM <marcandre.lureau@redhat.com> wrote:
>
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
>
> Hi,
>
> In the thread "[PATCH 0/6] ui/dbus: Share one listener for a console", Akihiko
> Odaki reported a number of issues with the GL and D-Bus display. His series
> propose a different design, and reverting some of my previous generic console
> changes to fix those issues.
>
> However, as I work through the issue so far, they can be solved by reasonable
> simple fixes while keeping the console changes generic (not specific to the
> D-Bus display backend). I belive a shared infrastructure is more beneficial long
> term than having GL-specific code in the DBus code (in particular, the
> egl-headless & VNC combination could potentially use it)
>
> Thanks a lot Akihiko for reporting the issues proposing a different approach!
> Please test this alternative series and let me know of any further issues. My
> understanding is that you are mainly concerned with the Cocoa backend, and I
> don't have a way to test it, so please check it. If necessary, we may well have
> to revert my earlier changes and go your way, eventually.
>
> Marc-André Lureau (12):
>   ui/console: fix crash when using gl context with non-gl listeners
>   ui/console: fix texture leak when calling surface_gl_create_texture()
>   ui: do not create a surface when resizing a GL scanout
>   ui/console: move check for compatible GL context
>   ui/console: move dcl compatiblity check to a callback
>   ui/console: egl-headless is compatible with non-gl listeners
>   ui/dbus: associate the DBusDisplayConsole listener with the given
>     console
>   ui/console: move console compatibility check to dcl_display_console()
>   ui/shader: fix potential leak of shader on error
>   ui/shader: free associated programs
>   ui/console: add a dpy_gfx_switch callback helper
>   ui/dbus: fix texture sharing
>
>  include/ui/console.h |  19 ++++---
>  ui/dbus.h            |   3 ++
>  ui/console-gl.c      |   4 ++
>  ui/console.c         | 119 ++++++++++++++++++++++++++-----------------
>  ui/dbus-console.c    |  27 +++++-----
>  ui/dbus-listener.c   |  11 ----
>  ui/dbus.c            |  33 +++++++++++-
>  ui/egl-headless.c    |  17 ++++++-
>  ui/gtk.c             |  18 ++++++-
>  ui/sdl2.c            |   9 +++-
>  ui/shader.c          |   9 +++-
>  ui/spice-display.c   |   9 +++-
>  12 files changed, 192 insertions(+), 86 deletions(-)
>
> --
> 2.34.1.428.gdcc0cd074f0c
>
>

You missed only one thing:
>- that console_select and register_displaychangelistener may not call
> dpy_gfx_switch and call dpy_gl_scanout_texture instead. It is
> incompatible with non-OpenGL displays

displaychangelistener_display_console always has to call
dpy_gfx_switch for non-OpenGL displays, but it still doesn't.

Ok, would that be what you have in mind?

 --- a/ui/console.c
+++ b/ui/console.c
@@ -1122,6 +1122,10 @@ static void displaychangelistener_display_console(DisplayChangeListener *dcl,
     } else if (con->scanout.kind == SCANOUT_SURFACE) {
         dpy_gfx_create_texture(con, con->surface);
         displaychangelistener_gfx_switch(dcl, con->surface);
+    } else {
+        /* use the fallback surface, egl-headless keeps it updated */
+        assert(con->surface);
+        displaychangelistener_gfx_switch(dcl, con->surface);
     }
 
I wish such egl-headless specific code would be there, but we would need more refactoring.

I think I would rather have a backend split for GL context, like "-object egl-context". egl-headless-specific copy code would be handled by common/util code for anything that wants a pixman surface (VNC, screen capture, non-GL display etc).

This split would allow sharing the context code, and introduce other system specific GL initialization, such as WGL etc. Right now, I doubt the EGL code works on anything but Linux.


Anything else should be addressed with this patch series. (And it also
has nice fixes for shader leaks.)

thanks
 

cocoa doesn't have OpenGL output and egl-headless, the cause of many
pains addressed here, does not work on macOS so you need little
attention. I have an out-of-tree OpenGL support for cocoa but it is
out-of-tree anyway and I can fix it anytime.

Great!

btw, I suppose you checked your DBus changes against the WIP "qemu-display" project. What was your experience? I don't think many people have tried it yet. Do you think this could be made to work on macOS? at least the non-dmabuf support should work, as long as Gtk4 has good macOS support. I don't know if dmabuf or similar exist there, any idea?


--
Marc-André Lureau

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