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[PATCH v3 15/15] sdlaudio: fix samples vs. frames mix-up


From: Volker Rümelin
Subject: [PATCH v3 15/15] sdlaudio: fix samples vs. frames mix-up
Date: Tue, 1 Mar 2022 20:13:11 +0100

Fix the same samples vs. frames mix-up that the previous commit
fixed for the PulseAudio backend.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
---
 audio/sdlaudio.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/audio/sdlaudio.c b/audio/sdlaudio.c
index e605c787ba..797b47bbdd 100644
--- a/audio/sdlaudio.c
+++ b/audio/sdlaudio.c
@@ -347,11 +347,8 @@ static int sdl_init_out(HWVoiceOut *hw, struct audsettings 
*as,
     req.freq = as->freq;
     req.format = aud_to_sdlfmt (as->fmt);
     req.channels = as->nchannels;
-    /*
-     * This is wrong. SDL samples are QEMU frames. The buffer size will be
-     * the requested buffer size multiplied by the number of channels.
-     */
-    req.samples = audio_buffer_samples(
+    /* SDL samples are QEMU frames */
+    req.samples = audio_buffer_frames(
         qapi_AudiodevSdlPerDirectionOptions_base(spdo), as, 11610);
     req.callback = sdl_callback_out;
     req.userdata = sdl;
-- 
2.34.1




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