Hi
On Mon, Mar 7, 2022 at 2:35 PM Akihiko Odaki <akihiko.odaki@gmail.com> wrote:
On 2022/03/07 19:19, Marc-André Lureau wrote:
Hi Akihiko
On Mon, Mar 7, 2022 at 12:09 PM Akihiko Odaki <akihiko.odaki@gmail.com> wrote:
On 2022/03/07 16:46, marcandre.lureau@redhat.com wrote:
From: Marc-André Lureau <marcandre.lureau@redhat.com>
egl-headless depends on the backing surface to be set before texture are
set and updated. Display it (update=true) iff the current scanout kind
is SURFACE.
egl-headless does not dynamically call register_displaychangelistener
and has console associated (console_select would not affect egl-headless
itself) so this should not be necessary.
Could you help me understand, what should not be necessary?
I read the description as it sets the backing surface for egl-headless
when register_displaychangelistener or console_select is called. The
change is not necessary.
Without it, gfx_switch is not called to set the new surface. Switching
console with VNC would fail (via ctrl+alt+num).
The remaining problem with egl-headless is that egl-headless renders the
image to DisplaySurface, and a non-OpenGL display (namely vnc) has to
consume it instead of texture even when con->scanout.kind is
SCANOUT_TEXTURE or SCANOUT_DMABUF.
This is already happening, because egl-headless calls dpy_gfx_update().
It is not called when register_displaychangelistener or console_select
is called by non-OpenGL display consuming the DisplaySurface.
When displaychangelistener_display_console() is called with
con->scanount.kind == SCANOUT_SURFACE, it calls gfx_update(update ==
TRUE), and thus calls gfx_update on the whole surface.