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Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current s
From: |
Gerd Hoffmann |
Subject: |
Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL |
Date: |
Wed, 9 Mar 2022 10:26:05 +0100 |
Hi,
> dpy_gfx_switch and dpy_gfx_update need to be called to finish the
> initialization or switching of the non-OpenGL display. However, the proposed
> patch only calls dpy_gfx_switch.
>
> vnc actually does not need dpy_gfx_update because the vnc implementation of
> dpy_gfx_switch implicitly does the work for dpy_gfx_update, but the model of
> ui/console expects the two of dpy_gfx_switch and dpy_gfx_update is separated
> and only calling dpy_gfx_switch violates the model. dpy_gfx_update used to
> be called even in such a case before and it is a regression.
Well, no, the ->dpy_gfx_switch() callback is supposed to do everything
needed to bring the new surface to the screen. vnc isn't alone here,
gtk for example does the same (see gd_switch()).
Yes, typically this is roughly the same an explicit dpy_gfx_update call
would do. So this could be changed if it helps making the opengl code
paths less confusing, but that should be a separate patch series and
separate discussion.
take care,
Gerd
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, (continued)
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL,
Gerd Hoffmann <=
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Marc-André Lureau, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Akihiko Odaki, 2022/03/09
- Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL, Gerd Hoffmann, 2022/03/09