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[PATCH] ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
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From: |
marcandre . lureau |
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Subject: |
[PATCH] ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed |
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Date: |
Thu, 11 May 2023 11:42:17 +0400 |
From: Marc-André Lureau <marcandre.lureau@redhat.com>
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to
destroy the console window and its associated shaders.
Fixes:
https://gitlab.com/qemu-project/qemu/-/issues/1644
Fixes: commit c84ab0a5 ("ui/console: optionally update after gfx switch")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
ui/sdl2-gl.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index b36ba6415a..cc83c98349 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
assert(scon->opengl);
+ if (!scon->real_window) {
+ return;
+ }
+
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
scon->updates++;
--
2.40.1
- [PATCH] ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed,
marcandre . lureau <=