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[PULL 11/13] replay: stop us hanging in rr_wait_io_event
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From: |
Alex Bennée |
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Subject: |
[PULL 11/13] replay: stop us hanging in rr_wait_io_event |
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Date: |
Mon, 8 Jan 2024 15:13:50 +0000 |
A lot of the hang I see are when we end up spinning in
rr_wait_io_event for an event that will never come in playback. As a
new check functions which can see if we are in PLAY mode and kick us
us the wait function so the event can be processed.
This fixes most of the failures in replay_kernel.py
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2013
Cc: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20231211091346.14616-12-alex.bennee@linaro.org>
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
index 08aae5869fc..83995ae4bd4 100644
--- a/include/sysemu/replay.h
+++ b/include/sysemu/replay.h
@@ -70,6 +70,11 @@ int replay_get_instructions(void);
/*! Updates instructions counter in replay mode. */
void replay_account_executed_instructions(void);
+/**
+ * replay_can_wait: check if we should pause for wait-io
+ */
+bool replay_can_wait(void);
+
/* Processing clocks and other time sources */
/*! Save the specified clock */
diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c
index 611932f3c3a..825e35b3dc4 100644
--- a/accel/tcg/tcg-accel-ops-rr.c
+++ b/accel/tcg/tcg-accel-ops-rr.c
@@ -109,7 +109,7 @@ static void rr_wait_io_event(void)
{
CPUState *cpu;
- while (all_cpu_threads_idle()) {
+ while (all_cpu_threads_idle() && replay_can_wait()) {
rr_stop_kick_timer();
qemu_cond_wait_iothread(first_cpu->halt_cond);
}
diff --git a/replay/replay.c b/replay/replay.c
index ff197f436bf..3fd241a4fcc 100644
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -449,6 +449,27 @@ void replay_start(void)
replay_enable_events();
}
+/*
+ * For none/record the answer is yes.
+ */
+bool replay_can_wait(void)
+{
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ /*
+ * For playback we shouldn't ever be at a point we wait. If
+ * the instruction count has reached zero and we have an
+ * unconsumed event we should go around again and consume it.
+ */
+ if (replay_state.instruction_count == 0 &&
replay_state.has_unread_data) {
+ return false;
+ } else {
+ replay_sync_error("Playback shouldn't have to iowait");
+ }
+ }
+ return true;
+}
+
+
void replay_finish(void)
{
if (replay_mode == REPLAY_MODE_NONE) {
--
2.39.2
- [PULL 04/13] scripts/replay-dump: update to latest format, (continued)
- [PULL 04/13] scripts/replay-dump: update to latest format, Alex Bennée, 2024/01/08
- [PULL 08/13] replay: make has_unread_data a bool, Alex Bennée, 2024/01/08
- [PULL 05/13] scripts/replay_dump: track total number of instructions, Alex Bennée, 2024/01/08
- [PULL 10/13] replay/replay-char: use report_sync_error, Alex Bennée, 2024/01/08
- [PULL 09/13] replay: introduce a central report point for sync errors, Alex Bennée, 2024/01/08
- [PULL 13/13] tests/avocado: remove skips from replay_kernel, Alex Bennée, 2024/01/08
- [PULL 03/13] tests/avocado: modernise the drive args for replay_linux, Alex Bennée, 2024/01/08
- [PULL 11/13] replay: stop us hanging in rr_wait_io_event,
Alex Bennée <=
- [PULL 07/13] replay: add proper kdoc for ReplayState, Alex Bennée, 2024/01/08
- [PULL 12/13] chardev: force write all when recording replay logs, Alex Bennée, 2024/01/08
- Re: [PULL 00/13] replay fixes for replay_kernel, Peter Maydell, 2024/01/09