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Re: [PATCH] hw/char: suppress sunmouse events with no changes


From: Carl Hauser
Subject: Re: [PATCH] hw/char: suppress sunmouse events with no changes
Date: Tue, 20 Aug 2024 09:58:26 -0700
User-agent: Mozilla Thunderbird

Yes, just equality, no masking needed. Boneheaded.

I think I could figure out how to do the state migration if that's the direction you want to go.

I don't think I could do the migration to qemu_input_handler_register, especially as I would think that the keyboard should be done at the same time.

I'll wait on a V2 patch with the equality fix for a decision about migration/vs new style.

-- Carl

On 8/20/24 00:34, Richard Henderson wrote:
On 8/20/24 09:18, Carl Hauser wrote:
@@ -959,6 +960,15 @@ static void sunmouse_event(void *opaque,
      int ch;

      trace_escc_sunmouse_event(dx, dy, buttons_state);
+
+    /* Don't send duplicate events without motion */
+    if (dx == 0 &&
+        dy == 0 &&
+        (s->sunmouse_prev_state ^ buttons_state) == 0) {

Were you intending to mask vs MOUSE_EVENT_*BUTTON?
Otherwise this is just plain equality.

diff --git a/include/hw/char/escc.h b/include/hw/char/escc.h
index 5669a5b811..bc5ba4f564 100644
--- a/include/hw/char/escc.h
+++ b/include/hw/char/escc.h
@@ -46,6 +46,7 @@ typedef struct ESCCChannelState {
      uint8_t rx, tx;
      QemuInputHandlerState *hs;
      char *sunkbd_layout;
+    int sunmouse_prev_state;

This adds new state that must be migrated.

While the patch is relatively simple, I do wonder if this code could be improved by converting away from the legacy mouse interface to qemu_input_handler_register. Especially if that might help avoid needing to add migration state that isn't "really" part of the device.

Mark?


r~


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