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Re: target/ppc: bug in optimised vsl/vsr implementation?


From: Mark Cave-Ayland
Subject: Re: target/ppc: bug in optimised vsl/vsr implementation?
Date: Tue, 1 Oct 2019 19:24:42 +0100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Thunderbird/60.9.0

On 28/09/2019 18:45, Aleksandar Markovic wrote:

Hi Aleksandar,

Thanks for taking a look at this!

> Mark and Paul (and Stefan),
> 
> Thanks for spotting this and pinpointing the culprit commit. I guess Stefan 
> is going
> to respond soon, but, in the meantime, I took a look at the commit in 
> question:
> 
> https://github.com/qemu/qemu/commit/4e6d0920e7547e6af4bbac5ffe9adfe6ea621822
> 
> I don't have at the moment any dev/test environment handy, but I did manual
> inspection of the code, and here is what I found (in order of importance, 
> perceived
> by me):
> 
> 1. The code will not work correctly if the shift ammount (variable 'sh') is 
> 0. This
> is because, in that case, one of succeeding invocations of TCG shift 
> functions will
> be required to shift a 64-bit TCG variable by 64 bits, and the result of such 
> TCG
> operation is undefined (shift amount must be 63 or less) - see
> https://github.com/qemu/qemu/blob/master/tcg/README.

Yes I think you're right here - the old helper got around this by doing an 
explicit
copy from a to r if the shift value is zero. In fact the case that Paul 
reported is
exactly this:

   vsl VRT, VRA, VRB

=> 0x100006e0 <vec_slq+132>: vsl v0,v0,v1
(gdb) p $vr0.uint128
$21 = 0x10111213141516172021222324252650
(gdb) p $vr1.uint128
$22 = 0x0
(gdb) stepi
0x00000000100006e4 in vec_slq ()
1: x/i $pc
=> 0x100006e4 <vec_slq+136>: xxlor vs0,vs32,vs32
(gdb) p $vr0.uint128
$23 = 0x10111213141516172021222324252650

I guess the solution is check for sh == 0 and if this is the case, execute a 
copy
instead.

> 2. Variable naming is better in the old helper than in the new translator. In 
> that
> light, I would advise Stefan to change 'sh' to 'shift', and 'shifted' to 
> 'carry'.

It looks like the name "sh" comes from the ISA documentation, so whilst it's a 
little
tricky to compare with the previous implementation it does make sense when 
comparing
with the algorithm shown there. Note: this implementation also drops the check 
for
each byte of VRB having the same shift value - should we care about this?

> 3. Lines
> 
> tcg_gen_andi_i64(shifted, shifted, 0x7fULL);
> 
> and
> 
> tcg_gen_andi_i64(shifted, shifted, 0xfe00000000000000ULL);
> 
> appear to be spurious (albait in a harmless way). Therefore, they should be 
> deleted,
> or, alternatevely, a justification for them should be provided.

I'm not sure why they are needed either - there's certainly no mention of it in 
the
ISA documentation. Stefan?

> 4. In the commit message, variable names were used without quotation mark, 
> resulting
> in puzzling and unclear wording.
> 
> 5. (a question for Mark) After all recent changes, does get_avr64(..., ..., 
> true)
> always (for any endian configuration) return the "high" half of an Altivec 
> register,
> and get_avr64(..., ..., false) the "low" one?

Yes - the new functions always return the MSB (high) and LSB (low) correctly
regardless of host endian.

> Given all these circumstances, perhaps the most reasonable solution would be 
> to
> revert the commit in question, and allow Stefan enough dev and test time to 
> hopefully
> submit a new, better, version later on.

Given that it has been broken for 3 months now, I don't think we're in any 
major rush
to revert ASAP. I'd prefer to give Stefan a bit more time first since he does 
report
some substantial speed improvements from these new implementations.


ATB,

Mark.



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