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Re: [PATCH 1/2] build-sys: fix crlf-ending C code


From: Philippe Mathieu-Daudé
Subject: Re: [PATCH 1/2] build-sys: fix crlf-ending C code
Date: Mon, 9 Jan 2023 13:20:27 +0100
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:102.0) Gecko/20100101 Thunderbird/102.6.1

On 9/1/23 12:21, marcandre.lureau@redhat.com wrote:
From: Marc-André Lureau <marcandre.lureau@redhat.com>

On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character 
[-Werror]

Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
  meson.build              |  2 +-
  scripts/shaderinclude.pl | 16 ----------------
  scripts/shaderinclude.py | 22 ++++++++++++++++++++++
  3 files changed, 23 insertions(+), 17 deletions(-)
  delete mode 100644 scripts/shaderinclude.pl
  create mode 100755 scripts/shaderinclude.py


diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py
new file mode 100755
index 0000000000..c314b7ac63
--- /dev/null
+++ b/scripts/shaderinclude.py
@@ -0,0 +1,22 @@

Missing license boilerplate.

+#!/usr/bin/env python3
+
+import sys
+import os
+
+
+def main(args):
+    file_path = args[1]
+    basename = os.path.basename(file_path)
+    varname = basename.replace('-', '_').replace('.', '_')
+
+    with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as 
stdout:
+        with open(file_path, "r", encoding='utf-8') as file:
+            print(f'static GLchar {varname}_src[] =', file=stdout)
+            for line in file:
+                line = line.rstrip()
+                print(f'    "{line}\\n"', file=stdout)
+            print('    "\\n";', file=stdout)



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