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[PATCH, trivial 03/29] tree-wide spelling fixes in comments and some mes


From: Michael Tokarev
Subject: [PATCH, trivial 03/29] tree-wide spelling fixes in comments and some messages: ui
Date: Fri, 14 Jul 2023 14:38:08 +0300

Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
---
 ui/cocoa.m            | 2 +-
 ui/keymaps.h          | 2 +-
 ui/sdl2-2d.c          | 2 +-
 ui/sdl2.c             | 2 +-
 ui/vnc-enc-tight.c    | 2 +-
 ui/vnc-enc-zrle.c.inc | 2 +-
 ui/vnc-enc-zywrle.h   | 4 ++--
 7 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/ui/cocoa.m b/ui/cocoa.m
index 0c2153d17c..4d8989c4eb 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -2047,3 +2047,3 @@ static void cocoa_display_init(DisplayState *ds, 
DisplayOptions *opts)
      * Create the menu entries which depend on QEMU state (for consoles
-     * and removeable devices). These make calls back into QEMU functions,
+     * and removable devices). These make calls back into QEMU functions,
      * which is OK because at this point we know that the second thread
diff --git a/ui/keymaps.h b/ui/keymaps.h
index 6473405485..3d52c0882a 100644
--- a/ui/keymaps.h
+++ b/ui/keymaps.h
@@ -46,3 +46,3 @@ typedef struct {
 
-/* Additional modifiers to use if not catched another way. */
+/* Additional modifiers to use if not caught another way. */
 #define SCANCODE_SHIFT  0x100
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
index bfebbdeaea..06468cd493 100644
--- a/ui/sdl2-2d.c
+++ b/ui/sdl2-2d.c
@@ -152,3 +152,3 @@ bool sdl2_2d_check_format(DisplayChangeListener *dcl,
      * We let SDL convert for us a few more formats than,
-     * the native ones. Thes are the ones I have tested.
+     * the native ones. These are the ones I have tested.
      */
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 0d91b555e3..ea4a92cd36 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -862,3 +862,3 @@ static void sdl2_display_init(DisplayState *ds, 
DisplayOptions *o)
 #ifndef CONFIG_WIN32
-    /* QEMU uses its own low level keyboard hook procecure on Windows */
+    /* QEMU uses its own low level keyboard hook procedure on Windows */
     SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
diff --git a/ui/vnc-enc-tight.c b/ui/vnc-enc-tight.c
index 09200d71b8..ee853dcfcb 100644
--- a/ui/vnc-enc-tight.c
+++ b/ui/vnc-enc-tight.c
@@ -79,3 +79,3 @@ static int tight_send_framebuffer_update(VncState *vs, int x, 
int y,
 static const struct {
-    double jpeg_freq_min;       /* Don't send JPEG if the freq is bellow */
+    double jpeg_freq_min;       /* Don't send JPEG if the freq is below */
     double jpeg_freq_threshold; /* Always send JPEG if the freq is above */
diff --git a/ui/vnc-enc-zrle.c.inc b/ui/vnc-enc-zrle.c.inc
index c107d8affc..a8ca37d05e 100644
--- a/ui/vnc-enc-zrle.c.inc
+++ b/ui/vnc-enc-zrle.c.inc
@@ -112,3 +112,3 @@ static void ZRLE_ENCODE_TILE(VncState *vs, ZRLE_PIXEL 
*data, int w, int h,
 
-    /* Real limit is 127 but we wan't a way to know if there is more than 127 
*/
+    /* Real limit is 127 but we want a way to know if there is more than 127 */
     palette_init(palette, 256, ZRLE_BPP);
diff --git a/ui/vnc-enc-zywrle.h b/ui/vnc-enc-zywrle.h
index e661ec117d..64fbc90ee7 100644
--- a/ui/vnc-enc-zywrle.h
+++ b/ui/vnc-enc-zywrle.h
@@ -487,3 +487,3 @@ static inline void wavelet(int *buf, int width, int height, 
int level)
   RGB <=> YUV conversion stuffs.
-  YUV coversion is explained as following formula in strict meaning:
+  YUV conversion is explained as following formula in strict meaning:
   Y =  0.299R + 0.587G + 0.114B (   0<=Y<=255)
@@ -541,3 +541,3 @@ static inline void wavelet(int *buf, int width, int height, 
int level)
  So, we must transfer each sub images individually in strict meaning.
- But at least ZRLE meaning, following one decompositon image is same as
+ But at least ZRLE meaning, following one decomposition image is same as
  avobe individual sub image. I use this format.
-- 
2.39.2




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