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Re: [RP] Patch to add clock showing feature. Bug fixed.
From: |
Martin Samuelsson |
Subject: |
Re: [RP] Patch to add clock showing feature. Bug fixed. |
Date: |
Sun, 7 Jan 2001 16:44:03 +0100 |
User-agent: |
Mutt/1.2.5i |
On Tue, Jan 02, 2001 at 07:19:27AM -0800, shawn wrote:
> yer clock patch? hmmm. I'm afraid I clean forgot about it!
>
> Sure, I'll stick it in later today (12 hour bus
> ride...can't...program...can't think...).
great to see it in cvs now!
however, there's one little detail. the code never get's executed because it
lacks a key mapped to it.
i don't know what you and everyone think is best. but my opinion is that
rename_current_window() should be remapped to 'A' and that show_clock() should
get 'a'. after all, screen does have it's rename funtion mapped to capital A.
> Please pardon my memory, its analog...
i know what you mean. i've got one of those myself...
--
/Martin
- Re: [RP] Patch to add clock showing feature. Bug fixed., shawn, 2001/01/02
- Re: [RP] Patch to add clock showing feature. Bug fixed.,
Martin Samuelsson <=
- [RP] Making clock showing code reachable?, Martin Samuelsson, 2001/01/18
- Re: [RP] Making clock showing code reachable?, Martin Samuelsson, 2001/01/28
- Re: [RP] Making clock showing code reachable?, Ryan Yeske, 2001/01/28
- Re: [RP] Making clock showing code reachable?, Martin Samuelsson, 2001/01/29
- Re: [RP] Making clock showing code reachable?, Ryan Yeske, 2001/01/29
- Re: [RP] Making clock showing code reachable?, Ryan Yeske, 2001/01/28