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[Savannah-hackers] submission of TONG! - savannah.gnu.org
From: |
owenswerk |
Subject: |
[Savannah-hackers] submission of TONG! - savannah.gnu.org |
Date: |
Tue, 13 Aug 2002 16:09:12 -0400 |
A package was submitted to savannah.gnu.org
This mail was sent to address@hidden, address@hidden
Owen Swerkstrom <address@hidden> described the package as follows:
License: gpl
Other License:
Package: TONG!
System name: tong
Type: 2
Description:
TONG! is a desceptively simple-looking game that combines the popular and
oft-cloned games Tetris and Pong played in the same space at the same time.
Pong paddles surround some or all sides of a tetris playfield, and all the
action happens within. The main attration, however, is the customizable set of
rules that explain how tetris and pong elements interact. For example, when
the game starts, if a pong ball collides with a tetrad, it might bounce off,
rotate the tetrad, and increase your score. Later, after a few random- or
time-based rule changes (which, according to themselves, might be prominently
displayed or completely secret) the ball would stick to the tetrad, changing
its shape, and have a negative effect on the player\'s score. Constantly
mixing up the chemistry between tetris and pong elements (Does the ball break
away the stack at the bottom? Upon impact, does the ball split in two and the
tetrad get instantly pushed down?) is the key feature of the game, and what
sets it apart from other spin-offs. Two main versions will be developed (and
any others that people may create building off of these) - a single-player game
meant to be played primarily on a desktop computer, and a side-by-side
four-player game suitable for arcade-type booths or game consoles.
TONG! uses the GPL, so its code will always be free, and so that I might have
some help porting the game to Dreamcast and other platforms more exotic than
your average GNU/Linux box. TONG! will be written in C, using SDL libraries.
It is to be as portable as possible, making use of no x86 assembly or
system-specific calls. For programmers, the code will be structured so that
new effects and rules will be easy to add. For the non-programmer, TONG will
allow a great deal of customization, including skins and sounds, enabling and
disabling certain game rules, changing game speed, completely customizable
controls, etc.
The goal of the TONG! project is to have a fun, addictive, polished game for
GNU systems. No giant leap for mankind, just some good old-fashioned fun.
TONG does not exist in working form yet but I\'m working on it.
Other Software Required:
SDL
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