savannah-hackers
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Savannah-hackers] submission of TONG! - savannah.gnu.org


From: owenswerk
Subject: [Savannah-hackers] submission of TONG! - savannah.gnu.org
Date: Tue, 13 Aug 2002 16:09:12 -0400

A package was submitted to savannah.gnu.org
This mail was sent to address@hidden, address@hidden


Owen Swerkstrom <address@hidden> described the package as follows:
License: gpl
Other License: 
Package: TONG!
System name: tong
Type: 2

Description:
TONG! is a desceptively simple-looking game that combines the popular and 
oft-cloned games Tetris and Pong played in the same space at the same time.  
Pong paddles surround some or all sides of a tetris playfield, and all the 
action happens within.  The main attration, however, is the customizable set of 
rules that explain how tetris and pong elements interact.  For example, when 
the game starts, if a pong ball collides with a tetrad, it might bounce off, 
rotate the tetrad, and increase your score.  Later, after a few random- or 
time-based rule changes (which, according to themselves, might be prominently 
displayed or completely secret) the ball would stick to the tetrad, changing 
its shape, and have a negative effect on the player\'s score.  Constantly 
mixing up the chemistry between tetris and pong elements (Does the ball break 
away the stack at the bottom?  Upon impact, does the ball split in two and the 
tetrad get instantly pushed down?) is the key feature of the game, and what 
sets it apart from other spin-offs.  Two main versions will be developed (and 
any others that people may create building off of these) - a single-player game 
meant to be played primarily on a desktop computer, and a side-by-side 
four-player game suitable for arcade-type booths or game consoles.  

TONG! uses the GPL, so its code will always be free, and so that I might have 
some help porting the game to Dreamcast and other platforms more exotic than 
your average GNU/Linux box.  TONG! will be written in C, using SDL libraries.  
It is to be as portable as possible, making use of no x86 assembly or 
system-specific calls.  For programmers, the code will be structured so that 
new effects and rules will be easy to add.  For the non-programmer, TONG will 
allow a great deal of customization, including skins and sounds, enabling and 
disabling certain   game rules, changing game speed, completely customizable 
controls, etc.

The goal of the TONG! project is to have a fun, addictive, polished game for 
GNU systems.  No giant leap for mankind, just some good old-fashioned fun.

TONG does not exist in working form yet but I\'m working on it.


Other Software Required:
SDL

Other Comments:






reply via email to

[Prev in Thread] Current Thread [Next in Thread]