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Re: [Savannah-hackers] submission of Tabukan - savannah.nongnu.org


From: Loic Dachary
Subject: Re: [Savannah-hackers] submission of Tabukan - savannah.nongnu.org
Date: Wed, 4 Dec 2002 10:31:12 +0100

        Hi,

        Torque is a proprietary software. Could you please submit your
project again when it's ported to a Free Software middleware ? 

        Thanks for your understanding,

address@hidden writes:
 > 
 > A package was submitted to savannah.nongnu.org
 > This mail was sent to address@hidden, address@hidden
 > 
 > 
 > Alexander M. Rufon <address@hidden> described the package as follows:
 > License: mbsd
 > Other License: 
 > Package: Tabukan
 > System name: tabukan
 > Type: non-GNU
 > 
 > Description:
 > Tabukan is a first person shooter (FPS) game running on both Linux and win32 
 > using the Torque Game Engine (TGE) SDK.
 > 
 > Although GarageGames license (the creator of the TGE) prohibits me from 
 > releasing any SDK source ... they do allow distribution of application 
 > binaries created from the SDK and its TGE scripts. 
 > 
 > The TGE Script Language allows any third party developer to create game Mods 
 > (or modifications) to the original game. It is using a C++ like language 
 > (actually more akin C#), which interacts with the game binary to allow 
 > runtime customization of the game. The TGE scripts are compiled at runtime 
 > by the game binary allowing end-users or gamers to modify standard game 
 > behavior, allowing developers to add new or replace existing game objects 
 > and if taken to the extreme ? create a new game WITHOUT recompiling the 
 > original game binary.
 > 
 > Therefore, my intention is to (1) freely distribute the game media 
 > (including but not limited to sound effects, music, movies, images and 
 > models) and binary and (2) open source the game?s TGE scripts. As much as 
 > possible, I will negotiate with the game?s media authors to allow open 
 > sourcing of the medias (ex. 3DSMax model Files, MilkShape3D?s model files, 
 > the Map files, textures, etc.).
 > 
 > The game is using OpenAL as its primary sound driver and it will be using 
 > OGG for in-game music and sound effects.
 > 
 > I already have an alpha version but I still need to remove proprietary game 
 > media.
 > 
 > Other Software Required:
 > Sound Driver: 
 > OpenAL
 > 
 > Game Modeling:
 > Blender3D (open source)
 > MilkShape3D (shareware)
 > 3DSMax (commercial)
 > 
 > Game Mapping:
 > Quark (open source)
 > Valve Hammer Editor (free)
 > 
 > Textures:
 > Gimp (open source)
 > 
 > Other Comments:
 > The Torque Game Engine is developed by GarageGames.com or 
 > www.garagegames.com.
 > 
 > They allow licensing of their game engine for $100USD/developer.

-- 
Loic   Dachary         http://www.dachary.org/  address@hidden
12 bd  Magenta         http://www.senga.org/      address@hidden
75010    Paris         T: 33 1 42 45 07 97          address@hidden
        GPG Public Key: http://www.dachary.org/loic/gpg.txt




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