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Re: [Savannah-hackers] submission of Tabukan - savannah.nongnu.org
From: |
Loic Dachary |
Subject: |
Re: [Savannah-hackers] submission of Tabukan - savannah.nongnu.org |
Date: |
Wed, 4 Dec 2002 10:31:12 +0100 |
Hi,
Torque is a proprietary software. Could you please submit your
project again when it's ported to a Free Software middleware ?
Thanks for your understanding,
address@hidden writes:
>
> A package was submitted to savannah.nongnu.org
> This mail was sent to address@hidden, address@hidden
>
>
> Alexander M. Rufon <address@hidden> described the package as follows:
> License: mbsd
> Other License:
> Package: Tabukan
> System name: tabukan
> Type: non-GNU
>
> Description:
> Tabukan is a first person shooter (FPS) game running on both Linux and win32
> using the Torque Game Engine (TGE) SDK.
>
> Although GarageGames license (the creator of the TGE) prohibits me from
> releasing any SDK source ... they do allow distribution of application
> binaries created from the SDK and its TGE scripts.
>
> The TGE Script Language allows any third party developer to create game Mods
> (or modifications) to the original game. It is using a C++ like language
> (actually more akin C#), which interacts with the game binary to allow
> runtime customization of the game. The TGE scripts are compiled at runtime
> by the game binary allowing end-users or gamers to modify standard game
> behavior, allowing developers to add new or replace existing game objects
> and if taken to the extreme ? create a new game WITHOUT recompiling the
> original game binary.
>
> Therefore, my intention is to (1) freely distribute the game media
> (including but not limited to sound effects, music, movies, images and
> models) and binary and (2) open source the game?s TGE scripts. As much as
> possible, I will negotiate with the game?s media authors to allow open
> sourcing of the medias (ex. 3DSMax model Files, MilkShape3D?s model files,
> the Map files, textures, etc.).
>
> The game is using OpenAL as its primary sound driver and it will be using
> OGG for in-game music and sound effects.
>
> I already have an alpha version but I still need to remove proprietary game
> media.
>
> Other Software Required:
> Sound Driver:
> OpenAL
>
> Game Modeling:
> Blender3D (open source)
> MilkShape3D (shareware)
> 3DSMax (commercial)
>
> Game Mapping:
> Quark (open source)
> Valve Hammer Editor (free)
>
> Textures:
> Gimp (open source)
>
> Other Comments:
> The Torque Game Engine is developed by GarageGames.com or
> www.garagegames.com.
>
> They allow licensing of their game engine for $100USD/developer.
--
Loic Dachary http://www.dachary.org/ address@hidden
12 bd Magenta http://www.senga.org/ address@hidden
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