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[Savannah-register-public] [task #6559] Submission of libsyndicate

From: Paul Chavent
Subject: [Savannah-register-public] [task #6559] Submission of libsyndicate
Date: Sun, 25 Feb 2007 14:38:57 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; fr; rv:1.8.1) Gecko/20060918 Firefox/2.0


                 Summary: Submission of libsyndicate
                 Project: Savannah Administration
            Submitted by: polch
            Submitted on: dimanche 25.02.2007 à 14:38
         Should Start On: dimanche 25.02.2007 à 00:00
   Should be Finished on: mercredi 07.03.2007 à 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *libsyndicate*
* System Name:  *libsyndicate*
* Type: non-GNU software & documentation
* License: GNU General Public License V2 or later


==== Description: ====
The sources are available at :
The documentation is available at :

Summary :
This project aims to provide an interface to the Bullfrog Syndicate data
files (
This allow to extract sprites, missions properties, etc. It is written in C++
and compile on unices. This project also provide a documentation written in
Latex that describe the format of files. 

Origin :
A project named freesynd ( is a free
implementation of the game, but the code that access data is obscure, hardly
readable and maintainable. So i had the idea to develop a library that could
be used by many programs (games, level editors for example), and that could
provide a common interface to data.

Usage :
When hobbyist programmer want to develop their game, creating the data part
is not a peace of cake. So this library allow them to concentrate on the
engine and the implementation of some new features (internet game,
fullscreen, etc.).

==== Other Software Required: ====
The code doesn't need no any third party software. 
There is sample code for using the library that need SDL and the original
game data files to compile and run. 
There is a document that describe the format of the data files that need
Latex and Dia to compile. 
The html documentation of the API needs Doxygen to compile.


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