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[Simulavr-devel] Re: [patch #7034] display frequency in fool-proof way
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[Simulavr-devel] Re: [patch #7034] display frequency in fool-proof way |
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Mon, 21 Dec 2009 16:43:00 -0700 |
On Mon Dec 21 16:15 , Petr Hluzin sent:
>Follow-up Comment #3, patch #7034 (project simulavr):
>
>> %1.4f might leave off a couple significant digits.
>> I'd use %1.6f .
>
>Are there crystals with that much digits?
Yes.
>Are they used?
Yes, but not necessarily for AVRs.
The one I'm sure of is used to decode color from NTSC signals.
>Are they worth the clutter?
>(I suppose no crystals with 0.1 Hz resolution exist.)
'Twouldn't matter.
fcpu is an integer. 1000000.1 is not.
That reminds me of a more significant issue.
IIRC simulavr does not store the frequency as such.
It stores the period as a whole number of nanoseconds.
To inform the user, that is the number that needs printing.
It is usually less than 1000 and almost always less than 32000.
>I do not mind the proposed change, though.
>> Also, do we want to go back and forth between cout and printf?
>
>I suppose we do not but I am not familiar with C++ streams and the printf
>style is more universally known anyway.
---
Michael Hennebry
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"War is only a hobby."
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