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Re: Following pointers in probes
From: |
Ginger Booth |
Subject: |
Re: Following pointers in probes |
Date: |
Fri, 19 Jan 96 15:53:46 EST |
Hi, Manor!
Thanks for the quick response. In short, yes, that all sounds fine,
and you answered my question quite well. (No, It's Not The Day Yet.)
FWIW, I do realize (and am looking forward to) the fact that agents
will be probeable upon the field. However, grandma doesn't exist in
space or time or field. Grandma's but a genetic legacy. I assume,
however, that whatever wonklichkeit I do for the ladies of the field
can be prewonked for grandma.
Yeah, the shift/click would be liveable. If you should happen to
think of a way to pre-shift-click, however, that would be better. We
can't design class structures based on what works best on popup
menus, but on what reduces spaghetti of the code. Object Metabolism
is itself a collection of id's of resource list objects, and grandma
might have more than one Metabolism.... (Actually, grandma carnivore
-does- have two metabolic states, but I just use an override.) At any
rate, I'd like to be able to explicitly pre-squash id's into the probe.
The levels of shift/clicks won't be obvious or convenient.
And this release with ExperimentControl will be when...? :)
Ciao,
Ginger