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Re: [Texmacs-dev] Question about the typesetting code
From: |
Kristoffer Føllesdal |
Subject: |
Re: [Texmacs-dev] Question about the typesetting code |
Date: |
Mon, 12 Sep 2016 14:17:05 +0200 |
Thanks,
I was perhaps a little imprecise in my question but you gave me an answer on
what I had in mind.
I really think that TeXmacs have great potential and should have been more
commonly known. I have to take a closer look into the code and figure out how
TeXmacs is built up. At some point maybe I can help with the development.
Kristoffer
> 9. sep. 2016 kl. 21.20 skrev Massimiliano Gubinelli <address@hidden>:
>
> Dear Kristoffer,
>
> more or less all that need high speed like typesetting is coded in C++. I do
> not understand what you mean by hardcoding, but if you have in mind some
> modularity of the code, this is indeed present but not at the level of a
> separate typesetting library. I’m experimenting a bit in a separate git
> repository in ways of decouple more the typesetter/editor from the GUI stuff.
> Maybe with some effort the typesetter could be extracted, but this is not in
> the current development plans. Anyway the code is quite modular so it does
> not seems impossible.
>
> Best
> Max
>
>
>> On 09 Sep 2016, at 16:17, Kristoffer Føllesdal <address@hidden> wrote:
>>
>> The algorithms and code that do the real time typesetting of the TeXmacs
>> language is that hard coded into the TeXmacs software or is it a separate
>> part?
>>
>> Had been nice if it was a separated package. It would then be easier to make
>> for example a iOS application or another software for writing and reading
>> TeXmacs documents in.
>>
>> Kristoffer K. Føllesdal
>>
>>
>>
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>
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