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From: | Pauli Manninen <address@hidden> |
Subject: | [Wesnoth-cvs-commits] Changelog candidate for 0.5 |
Date: | Mon, 27 Oct 2003 15:52:30 -0500 |
Commit from gakusho | 2003-10-27 15:52 EST |
Changelog candidate for 0.5
Module | File name | Revision | |||
---|---|---|---|---|---|
wesnoth | changelog | 1.4 | >>> | 1.5 |
wesnoth/changelog 1.4 >>> 1.5 |
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Line 1 |
+ Version 0.5: + * network multiplayer + * wesnoth server + * more sound effects and musics + * more and improved unit graphics and animations + * portraits when major characters are talking + * more story graphics + * many compile errors squashed + * updates to Danish, French and Spanish translations + * updates and fixes to editor + * snow and desert terrains, improved graphics for grassland + * scenario difficulty adjustment/balacing + * new scenarios: + * The Blackwater Port + * Plunging Into the Darkess + * new units: + * Elvish Shyde + * Dark Adept (Necromancer wannabe) + * Gryphon claws attack is now blade + * reduced movement for Dwarvish Berserker, Dwarvish Lord, Orcish Assassin, Orcish Slayer and Orcish Crossbow + * elven units are now neutral + * changed 'night vision' to ambush ("invisibility" at forest) for Elvish Ranger and Elvish Avenger + * changed Elvish Outrider weapon to sword (no more charging) + * human units are now lawful + * renamed Assasin to Assassin + * changed Orchish Archer and Orcish Crossbow melee attack to blade + * elusivefoot now take more damage when hit + * fixed teleporting to work properly + * many small unit adjustements to balance units + * lightbringer ability renamed to illuminates + * flying units are now harder to hit + * allow keystroke repeat when holding down in text entry fields + * added toggling of grid with control-g + * fixed cycling to goto units + * made it so when unit is selected, pressing a number n on the keyboard will show how far that unit can move in n turns + * added mousewheel support + * added center-on-middle click + * fixed bug with replays and moving onto villages + * added shroud + * removed timeout in intro sequence + * button transparency problems fixed + * fixed energy bar display problem + * fixed position on minimap when clicking + * make fights go faster when accelerated + * improved AI + * added tooltips for text that cannot fit + * added turn dialog and turn bell options + * added in 'status table' + * added better dialog for when unit is recruited + * added new dialogs and right-side panel + * path highlighting (footsteps) + * menu borders updated + * added in showing of how many turns a goto command will take. Mousing over terrain with unit selected will show defense % of the terrain and movement cost for that unit. + * made preferences accessible from the title screen + * added configurable scrolling speed + * added in colour cycling for day/night + * removed deprecated display::get_minimap_location() function + * fixed choose_weapon assertion failure + * got rid of use of spaces in saved game names + * refactored menu class into its own source file + * updated scenarios to use the 'next_scenario' system + * fixed problem with round() + * Getting rid of scenario numbering, preparing for less linearity + * added PREFERENCES_DIR preprocessor symbol which specifies name of preferences directory + * fixed some crashes when loading preferences. + * added configurable day/night scheduler + * removed unit status dialog from unit description as it's redundant + |
Version 0.4.8: * lots of bugs fixed * translations updated and some new translations |
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